The nightmare never ends… in the beginning writing C++ for the GCC was better than MSVC. The template support was much better. To be exact the C++ compiler of Visual Studio 6 had Read the rest of this entry »
Computer graphics, Games, Personal
Yes, it is true… after 18 years Greece gets the gold again at Eurobasket. I was a little boy when we got the last one and it was thrilling. I don’t know if yesterday was as thrilling as the previous one, and I certainly don’t know if it is because I changed or the world changed…
Anyway my big complements to the team players and most of all to the coach : Yiannakis. He was a player back in 1987 when we got the first gold and he is the coach now we got the second. He has what it takes. A true hero of our days.
Yesterday I opened my e-mailbox and found a message from Tobias Robison. Tobias was kind enough to do some editing of my scripting-game-engines article/post, to improve my english.
I updated the article, so now you can read it again and enjoy it twice
Thank you very much Tobias !!!
Wow the last days was full! My master thesis is at a point where requires a lot of attention… I’m trying to add some new functionality in Sylphis3D… trying to keep up with my personal life. And to all that slashdot came up, filling my mailbox making me spend time in forums I had never seen before answering to all kinds of questions. Anyway now I’m sleepy at my office at the university…
Recently a friend of mine joined the army. Every man in Greece must spend a year serving the Greek Army. In general it is waste of time, because for a year you do nothing. Anyway it is a bit subject to discuss now. To make you get a picture this friend of mine called me yesterday and we talked about how he is doing. Read the rest of this entry »
Yes they convinced me to read it after all. I’m referring to the book by Dan Braun. I actually liked The Da Vinci Code when I read it but had no intension reading Illuminati. Having nothing else handy to read and with the suggestion of many-many people to read it, I decided to try it.
I haven’t read it all and I’m not going to read it. Read the rest of this entry »
As I said before on an other post, I’m a big bug stumbler. I’m attracted by them. So you can imagine what was my experience with beta OpenGL drivers. Hell. Things working on my machine, not working on others, things not working at all, blue screens, Read the rest of this entry »
A friend asked me some time ago if the implementation of the heap data structure in the STL has update functions. He couldn’t find any documentation about an update_heap() function. He was as sure as I was (some time ago) that Read the rest of this entry »
I can’t get used to it. I simply can’t. I just finished invigilation for “Computer Networks”. The exams was 3 hours. This must be the proof of relativity. These 3 hours seems like ages. According to my estimations Read the rest of this entry »