Just watch this :
http://www.pouet.net/prod.php?which=30244
Anything said is wasted….
I’m in bed with the flu today. Such an off-timed thing to happen
It was probably due to the great weather instability we experience the last days… The temperature droped from 27C to 10C in a day!…
I hope it doesn’t keep me down for more than 2 days…
Its been almost 24 hours since the release of Sylphis3D and the sourceforge shows that 3GBytes were downloaded already about 10 e-mails expressing unbounded appreciation and some very nice comments. People are already jumping in to help with the website, doing changes and cleaning up the mess!
I would like to thank every one of you for your good wishes and I hope the best for you, too.
I just release the source to Sylphis3D! Check out the story at the Developer Network.
The wait is over! Sylphis3D is officially released under the GNU GPL ver.2 (with the classpath exception for those that need closed source solutions). The engine weights at around 45000 lines of source code written in C++ and Python.The source code can be obtained from the download page of the [sourceforge.net project page](http://www.sf.net/projects/sylphis3d). Latter on the source will be added to the subversion repository for easier access.The source code compiles under Microsoft Visual Studio .NET 2003. The makefiles and sconsturct files, for compiling with GCC, are out of date. However the mapcompiler is up to date. The source would compile out of the box. Read the rest of this entry »
The time has come… tomorrow is the release day of Sylphis3D as an open source project. I’m very excited for this new begining! This is going to be my biggest contribution to the open source community until now.
The source that is going to be released counts ~45000 lines of code in C++ and Python counted with SLOCCount and the development cost was evaluated at $1.500.000 !!!
Oh.. well…. ![]()
As an update, I inform you that I’m pasting the license on the source files and getting the release ready. I’m going to publish on the sourceforge site where the Sylphis Generalized Triangle optimizer is published at the CVS. The engine is going to be hosted using SVN. Maybe there will be downloadable versions too, but I’m not sure yet. So get your SVN clients ready…
… until then happy Easter people!!
The last days I’m spending most of my time considering open source licenses and what would be the appropriate license for Sylphis3D. I must say that it is a very brain-melting procedure. I can see now why I could never became a lawyer!
I initially started considering two licenses, the GPL and the BSD. These are both approved open source licenses by the FSF. GPL is the defacto open source license today and has proven its value. Most of open source software today is released under the GPL, including Linux. The license was proven to be able to protect and empower the freedom of the software, by forcing code to be contributed back to the original GPLed software. The BSD on the other side is a more liberal license. Requires for the adopters of the code to make no more than to mention the code that was used. They are not required to release their code back. This is looked upon by some open source people because it allows closed source projects to benefit from open source, without ever contributing back. The classic example here is the Windows operating system that used the networking stack of the freeBSD operating system; no code was ever contributed back by Microsoft.
The problem with GPL is that it is not an easy solution when it comes to 3D game engines. A GPLed engine Read the rest of this entry »