If you follow me online you probably know that the last weeks I have been porting Pop Corny to Android. I can say that it is a great experience and I myself can’t wait to put it out there. I am also going to blog about my experience and will try to provide any valuable information about the process. However the plague of Android that hears to the name “fragmentation” is creeping in, and I need your help to fight it!
Yes that is right, if you have and Android device you can be my soldier. Do you have what it takes? Are you prepared to suffer finger damage from extreme screen swiping? Do you know the history of pop corn? Are you prepared to play a game that will probably crash every 5 minutes and not throw the device out of the window? You do?! Just register on the form and I will contact you with more details:CLICK HERE TO BECOME A BETA TESTER
To tell you the truth this is going to be more of an ALPHA-BETA testing phase as I don’t have an Android device myself. I did try out 2-3 real devices but it is quite likely to take some time until I can have a stable beta running on most devices. This will require patience on your side. If you are not interested yourself, tell a friend. I will need all the help I can get! If you also happen to have an old device (new ones will do too! ) that you don’t mind sacrificing in the name of game development, I would gladly accept it as a testing device, and you would gain a special place in the game’s credits and more importantly in my heard. For this contact my directly at my email: harkal at gmail dot com.
Lets get it started!!
One of the blessings and curses of C++ is its Standardization Committee. The bureaucrats that steer the language can surely be both. I admit that I have found myself frustrated with the slowness and lag that C++ can have with catching up with progress, but when I think about it I wouldn’t be able to find a way to move forward such a huge language, with so many different forces pushing for its evolution. Today I read this article about the implementation of threading, parallelism and concurrency in C++, and it can be very explanatory on why questions “y u no standar threading, C++?” don’t have an easy answer.
Link: The Future of C++ Concurrency and Parallelism
1) Meet the creators of ARM… [or connecting the dots looking back]
“The development board plugged the chip into had a fault: there was no current being sent down the power supply lines at all. The processor was actually running on leakage from the logic circuits. So the low-power big thing that the ARM is most valued for today, the reason that it’s on all your mobile phones, was a complete accident.”
2) C++11: Why start using it
9 reasons you should start using C++11 today. I am sold for sure!
3) Getting Your Game Reviewed: Do These Things, Not Those Things… [yeah right]
“You’ve busted your butt trying to make the game you need to see made. I’m snowed under a pile of applications with too much to do and too little time to do it in. How do you get me, the Judge/Media/Publisher, to review your game for more than 5 minutes??”
4) Edmund McMillen on “manipulative” games
“There is a whole shit load of wrong out there these days, from abusive and manipulative money making tactics, to flat out stealing,”
5) Embracing Dynamism
A post about dynamic scripting languages by the awesome guy at #altdevblogaday by Niklas Frykholm.