after many-many years the game I created for the October Challenge 2012 finally gets released on iOS and Android. For those that don’t remember, the game was released only for BlackBerry devices back then:
The game was a huge success on the BlackBerry platform, and it was always in my mind to someday bring the game to iOS and Android. Specially now that most BlackBerry users moved to iOS and Android, I was constantly being emailed about a potential release of the game on the new platforms.
I would like to inform you that today is July 22, 2014. Yes, it’s finally Crazy Machinestime!
I know a lot of you were waiting eagerly for this moment. I know it from your personal e-mails, the twitter replies, the facebook comments and all the fuzz that you created. The excitement is the same for me too. I really can’t wait to see your crazy flights (and crashes) on everyplay. To see how you will like the game, what scores you will achieve 30 minutes after release, etc. It is going to be awesome!
So, you can right now download the game for free from your device’s app store. But I made it even easier for you. No matter what device you have, you can follow the link below, and you will be redirected to the appropriate store page:
So open the above link on your Android phone and you will be redirected directly to the Google Play download page, open it on your iPhone and AppStore will come up. Same for BlackBerry 10 devices. You can even open it on your desktop browser and it will show you a qr-code to scan. How is that for convenient?
Still here? What are you waiting for?
Well, since you are still here I would like to thank some people that helped in making this game a reality.
Erik Oros – For providing very helpful feedback on the gamepad support Theodoros Theodoridis – For the insight comments on UX Vasso Venetopoulou – For german translations Ioanna Gkotinakou – For french translations
Beta Testers Vassilios Karakoidas George Koutsikos George Vasilakos John Spanos Achileas Anagnwstopoulos Pantelis Giazitsis George Tsaousidis Nikos Liapis Alex Christou
James Richardson, Jen Allen, Matteo Vismara, all the people that supported the epocu campaign, and basically everybody over at BlackBerry that supported this game so much.
I am probably forgetting half of you people here, but show sympathy, my brain is melting! 😀
Well that is it. Your really shouldn’t be here now. You should be unlocking the vehicles in Crazy Machines. GO!Continue reading
After a redditor’s suggestion I found out about this new service called epocu.com, that helps with marketing your game through a new interesting idea. It is something like kickstarter but swapout money with social reach.
So what you basically do is create a project page and then set a goal number of supporters and a target date. A supporter is someone that will agree to have a post made (that he sets) on his social network on the target date. However that is only going to happen if the project achieves the goal number of supporters, otherwise nothing happens.
This way you can have a boost in your social reach on the day you release your game. I find it a very smart idea.
Bellow you can find my project page on epocu.com and a post I did on Reddit. If you like be a supporter!
This was one crazy week for me. After so much hard work on the game, and finally submitting to three app stores on June 28, Apple managed to delay the release by almost one month. The game got rejected by Apple a few times, due to IAPs not working (as they said). As you understand a big race started to figure out what was the real problem as IAPs in my games work since 2011. It’s the same code. But anyway, I don’t want to bug you with details you don’t care about. The real news are that I now have approval for release on iOS, Android and BlackBerry.
The game will be released the coming Tuesday, July 22. So mark the date and have your App Store, Google Play or BlackBerry World ready for download. It is going to be crowded!
Meanwhile, I invite you to share the news with your friends and spread the word. Your help will be of extreme value, Herbie will love you, colors will be brighter, food will taste better, life will have meaning. Trust me. 🙂
Here are some links you might find interesting for sharing:
Those of you following around my BlackBerry apps will probably know of my Smart App Shopper app. It was launched about a year ago, in the hope to provide a price watching service similar to those available for iOS.
Unfortunately, can’t say that the project was a success. With only 30,000 users and 1,000 active users per day, it is not much. It is probably the fact that BlackBerry doesn’t really allow you to change your price to free and back to paid again. I guess that is the main driving force of these kinds of apps.
But anyway, I was keeping it running for those that were still using it. However, after the saddening news of the Amazon Store integration in BB10 and the diminish of the actual BlackBerry World, I realized there is no real reason behind attending the web service and keeping the thing rolling. It’s a dead end.
So please take notice that Smart App Shopper will be pulled from BlackBerry World on July 17. After that you will not be able to download it, and those that have it installed will not be able to use it.
Summer is peaking here in Greece, the heat is becoming unbearable, but game developement is still strong. I have been secretly plotting another come back for Herbie and Mollie since the release of Flappy Herbie (or FlyCraft Herbie on some platforms).
Unfortunately, with all the work I had lately, it took a little longer than I expected, but do not despair. The game is already in the hands of a very small group of elite beta testers, and the release is close.
Flappy Bird did it. The most simple game ever build at the top of every AppStore. How frustrating can that be to big game development companies that put hundreds of thousands of dollars into developing and marketing their games? It is so funny to follow this industry. You can never predict the future.
I was feeling so psyched about it! I needed to mock it, understand it, troll it, test it, everything at the same time. So my creative juices started boiling again, and I decided that I had to make a game that will express all that. Everything in it should be trolling some part of the situation. The game itself, the gamers, the appstores, the clone haters. So starting from the game name you can begin to understand what is going on. “Flappy Herbie Saga: Trolls of the Forest”. I used to name my games with short names. Not anymore. The game is also SO hard that it provides Zen relaxation services to the gamer for free. Even though I was tempted to make it a paid service at some point just to meta-troll it. When you feel frustrated by the game you can read beatiful Zen calming quotes, while listening to nice relaxing music. I am not going to dive into all satire points in the game as I will ruin it, but you will get the point for sure.