Thoughts Serializer

Computer graphics, Games, Personal

My Βabbler Coldfusion

2 Comments »

If you where a compiler and you would like to express yourself about an index that was mistakenly out of bounds what would you say?

I would say something like this : - “Line 342 : Index out of bounds”

Read on to find out what Coldfusion would say!!! Read the rest of this entry »

Double Check Your EXCEL

1 Comment »

Do you trust Microsoft Excel to do your financial plans? Do you count on it for business matters? Do you even use it as a calculator?

Think again… since Excel can’t even multiply correctly!!

I wonder how they accomplished such a thing! What kind of COM, CORBA and VB should you be calling for a multiplication to make it have a bug!?

p.s. If I recall correctly there was a bug like that in the calculator that came with a previous version of Windows…

microsoft, excel, bug, multiply

Getting Started Again… True Megatexture

2 Comments »

Greetings everybody!

It been a long time since this blog was updated, I know! Well I was kind of busy lately. Looking for a job, finding a job, then doing the job and finally trying to get some free time for summer vacation and free time projects. You know that getting a new job always makes things a bit harder until you get comfortable. The good thing is that now work has stabilized and I finally start to have some free time.

I’m not going to write a lot here at this time. I just wanted to let you know that I’m well and good. I’m also planing to start working on Sylphis3D again in a more committed and persistent manner.

Regarding Sylphis3D I would also like to inform you that I’m working on something big! You probably know my opinion on megatexture on terrain. Well I managed to think of an algorithm to apply megatextures on any kind of geometry. Yes you heard correct! The new Sylphis3D will have totally virtual texturing.

You will be able to apply any size texture on any kind of mesh with no impact on performance! Would you like to apply a 4096×4096 texture on that talisman the player wears just in case someone gets so close to see it? It ok! It doesn’t hurt! Go ahead! It’s up to you! At the moment I am at implementation stage and things seem that will work out just fine! Stay tuned…

farbrausch

2 Comments »

Just watch this :

http://www.pouet.net/prod.php?which=30244

Anything said is wasted….

The wait is over… Sylphis3D is open source!

11 Comments »

I just release the source to Sylphis3D! Check out the story at the Developer Network.

The wait is over! Sylphis3D is officially released under the GNU GPL ver.2 (with the classpath exception for those that need closed source solutions). The engine weights at around 45000 lines of source code written in C++ and Python.The source code can be obtained from the download page of the [sourceforge.net project page](http://www.sf.net/projects/sylphis3d). Latter on the source will be added to the subversion repository for easier access.The source code compiles under Microsoft Visual Studio .NET 2003. The makefiles and sconsturct files, for compiling with GCC, are out of date. However the mapcompiler is up to date. The source would compile out of the box. Read the rest of this entry »

Tomorrow the Release

2 Comments »

The time has come… tomorrow is the release day of Sylphis3D as an open source project. I’m very excited for this new begining! This is going to be my biggest contribution to the open source community until now.

The source that is going to be released counts ~45000 lines of code in C++ and Python counted with SLOCCount and the development cost was evaluated at $1.500.000 !!!

Oh.. well…. :)

sylphis3d, release, open source, GPL, 3d, engine, opengl

Open Sourcing Progress Update

5 Comments »

As an update, I inform you that I’m pasting the license on the source files and getting the release ready. I’m going to publish on the sourceforge site where the Sylphis Generalized Triangle optimizer is published at the CVS. The engine is going to be hosted using SVN. Maybe there will be downloadable versions too, but I’m not sure yet. So get your SVN clients ready…

… until then happy Easter people!!

No Second Carnival of Game Programming

No Comments »

It’s been a month since the last Carnival of Game Programming and unfortunately there is not going to be a second one. The number of submitions was low and I can’t publish a carnival like that.

When a critical mass of posts is collected we will have a second carnival… no fixed dates and dead lines…

Sylphis3D goes open source : BSD or GPL ?

26 Comments »

I think this is good news on the doorstep today! Yeap! After long thoughts I came to the decision to finally open the source code of Sylphis3D. This is going to be a big step for the development of the game engine and Read the rest of this entry »

HDR Procedural Skies

2 Comments »

The under development branch of Sylphis3D is going to support high quality terrain rendering. At the moment the terrain rendering code is in place and produces some very nice views! However the sky support was limited to skybox rendering. At first I thought I would just go for some HDR textured skybox. This was good until I reallized that it would be stupid to have an engine support realtime shadowing and lighting and have the outdoor areas with static lights, because of a static skybox. It was obvious that a dynamic sky was needed, so that day/night cycles can be simulated.

After a lot of experimentations and book studing about light scatering and stuff, we had results! Read the rest of this entry »