Categories Game DevelopmentiphoneOpenGLPop CornyProgrammingSylphis

Porting your iOS game to Blackberry Playbook (and future BB10 phones)

Continuing after my latest post about porting existing iOS games written in C/C++ to the Android platform, here I am again writing about my latest porting endeavor that brings Pop Corny to the third platform! Ever thought of porting your iOS game to the Blackberry Playbook? Well, here I will share some insight of what […]

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Categories Game DevelopmentiphonePop CornyProgrammingSoftwareSylphis

Writing portable code: A process full of gain

Lately I am spending some of my time into porting my game engine to the Android platform. It is a rather refreshing, interesting, rewarding and also frustrating experience. All at the same time. The process helped me learn new lessons and remember some old ones I had forgot. Getting confortable First of all I realized […]

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