<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Thoughts Serializer</title><description>Harry Kalogirou’s articles on game engines, graphics, scripting languages, and embedded systems, from Sylphis3D and FlyCraft to picoVM.</description><link>https://kalogirou.net/</link><item><title>Integrating Blockchain secured data with node.js and EbakusNG</title><link>https://kalogirou.net/2020/11/25/integrating-blockchain-secured-data-with-node-js-and-ebakusng/</link><guid isPermaLink="true">https://kalogirou.net/2020/11/25/integrating-blockchain-secured-data-with-node-js-and-ebakusng/</guid><description>A 2020 EbakusNG walkthrough showing database schemas and CRUD operations through a Node.js client, with examples of inserting and querying records.</description><pubDate>Wed, 25 Nov 2020 11:41:52 GMT</pubDate><category>Uncategorized</category><author>HarKal</author></item><item><title>I made a virtual machine interpreter for embedded devices</title><link>https://kalogirou.net/2020/06/18/i-made-a-virtual-machine-interpreter-for-embedded-devices/</link><guid isPermaLink="true">https://kalogirou.net/2020/06/18/i-made-a-virtual-machine-interpreter-for-embedded-devices/</guid><description>Introducing picoVM, a small virtual machine for embedded devices: its design, instruction set, memory footprint, and a hello-world assembly example.</description><pubDate>Thu, 18 Jun 2020 11:49:46 GMT</pubDate><category>Uncategorized</category><author>HarKal</author></item><item><title>My first contribution to the iNav flight controller software</title><link>https://kalogirou.net/2020/05/18/my-first-contribution-to-the-inav-flight-controller-software/</link><guid isPermaLink="true">https://kalogirou.net/2020/05/18/my-first-contribution-to-the-inav-flight-controller-software/</guid><description>The new version of iNav flight controller software is coming out soon (currently in RC1) and it will contain some changes I did in order to improve the way iNav…</description><pubDate>Mon, 18 May 2020 19:45:02 GMT</pubDate><category>Uncategorized</category><author>HarKal</author></item><item><title>Ouroboros, Casper and other computer science masturbation. It may feel good, but you don’t actually get anything DONE.</title><link>https://kalogirou.net/2018/04/16/ouroboros-casper-and-other-computer-science-masturbation-it-may-feel-good-but-you-dont-actually-get-anything-done/</link><guid isPermaLink="true">https://kalogirou.net/2018/04/16/ouroboros-casper-and-other-computer-science-masturbation-it-may-feel-good-but-you-dont-actually-get-anything-done/</guid><description>A 2018 opinion piece on blockchain consensus research, Ouroboros, Casper, and the gap between theoretical results and practical systems.</description><pubDate>Mon, 16 Apr 2018 10:17:12 GMT</pubDate><category>blockchain</category><author>HarKal</author></item><item><title>FlyCraft is out for iOS and Android</title><link>https://kalogirou.net/2017/03/30/flycraft-is-out-for-ios-and-android/</link><guid isPermaLink="true">https://kalogirou.net/2017/03/30/flycraft-is-out-for-ios-and-android/</guid><description>after many-many years the game I created for the October Challenge 2012 finally gets released on iOS and Android.</description><pubDate>Thu, 30 Mar 2017 13:55:51 GMT</pubDate><category>Uncategorized</category><author>HarKal</author></item><item><title>FlyCraft coming to iOS and Android this Thursday</title><link>https://kalogirou.net/2017/03/27/flycraft-coming-to-ios-and-android-this-thursday/</link><guid isPermaLink="true">https://kalogirou.net/2017/03/27/flycraft-coming-to-ios-and-android-this-thursday/</guid><description>I know I have promised that a long time ago, but now it&apos;s real. After some work on weekends and a lot of back and forth with Apple, I have the game ready to be…</description><pubDate>Mon, 27 Mar 2017 14:05:52 GMT</pubDate><category>android</category><category>FlyCraft</category><category>Game Development</category><category>iphone</category><author>HarKal</author></item><item><title>FlyCraft Herbie: Crazy Machines just got released!</title><link>https://kalogirou.net/2014/07/22/flycraft-herbie-crazy-machines-just-got-released/</link><guid isPermaLink="true">https://kalogirou.net/2014/07/22/flycraft-herbie-crazy-machines-just-got-released/</guid><description>The July 2014 launch of FlyCraft Herbie: Crazy Machines, a game about flying and crashing vehicles inspired by players’ creations.</description><pubDate>Tue, 22 Jul 2014 08:08:28 GMT</pubDate><category>Game Development</category><author>HarKal</author></item><item><title>Trying out this new service epocu.com</title><link>https://kalogirou.net/2014/07/18/x-htm/</link><guid isPermaLink="true">https://kalogirou.net/2014/07/18/x-htm/</guid><description>After a redditor&apos;s suggestion I found out about this new service called epocu.com, that helps with marketing your game through a new interesting idea.</description><pubDate>Fri, 18 Jul 2014 11:08:50 GMT</pubDate><category>Uncategorized</category><author>HarKal</author></item><item><title>New Herbie adventure coming on July 22</title><link>https://kalogirou.net/2014/07/16/new-herbie-adventure-coming-on-july-22/</link><guid isPermaLink="true">https://kalogirou.net/2014/07/16/new-herbie-adventure-coming-on-july-22/</guid><description>This was one crazy week for me. After so much hard work on the game, and finally submitting to three app stores on June 28, Apple managed to delay the release by…</description><pubDate>Wed, 16 Jul 2014 21:45:34 GMT</pubDate><category>Uncategorized</category><author>HarKal</author></item><item><title>Smart App Shopper shutting down on July 17</title><link>https://kalogirou.net/2014/07/09/smart-app-shopper-shutting-down-on-july-17/</link><guid isPermaLink="true">https://kalogirou.net/2014/07/09/smart-app-shopper-shutting-down-on-july-17/</guid><description>Those of you following around my BlackBerry apps will probably know of my Smart App Shopper app.</description><pubDate>Wed, 09 Jul 2014 18:40:22 GMT</pubDate><category>Uncategorized</category><author>HarKal</author></item><item><title>FlyCraft Herbie: Crazy Machines Teaser [VIDEO]</title><link>https://kalogirou.net/2014/07/01/flycraft-herbie-crazy-machines-teaser-video/</link><guid isPermaLink="true">https://kalogirou.net/2014/07/01/flycraft-herbie-crazy-machines-teaser-video/</guid><description>So the new game is &quot;FlyCraft Herbie: Crazy Machines&quot;. It is a FlyCraft spin off where you get to fly some premade vehicles that were inspired by players creations.</description><pubDate>Tue, 01 Jul 2014 11:44:47 GMT</pubDate><category>Uncategorized</category><author>HarKal</author></item><item><title>Second FlyCraft mini-game coming...</title><link>https://kalogirou.net/2014/06/16/second-flycraft-mini-game-coming/</link><guid isPermaLink="true">https://kalogirou.net/2014/06/16/second-flycraft-mini-game-coming/</guid><description>Summer is peaking here in Greece, the heat is becoming unbearable, but game developement is still strong.</description><pubDate>Mon, 16 Jun 2014 21:45:08 GMT</pubDate><category>Game Development</category><author>HarKal</author></item><item><title>Flappy Herbie Saga: Trolls of the Forest</title><link>https://kalogirou.net/2014/02/21/flappy-herbie-saga-trolls-of-the-forest/</link><guid isPermaLink="true">https://kalogirou.net/2014/02/21/flappy-herbie-saga-trolls-of-the-forest/</guid><description>Flappy Bird did it. The most simple game ever build at the top of every AppStore.</description><pubDate>Fri, 21 Feb 2014 01:01:48 GMT</pubDate><category>BlackBerry</category><category>Game Development</category><category>Programming</category><category>Sylphis</category><author>HarKal</author></item><item><title>How the world looks with different app stores</title><link>https://kalogirou.net/2014/02/19/how-the-world-look-with-different-app-stores/</link><guid isPermaLink="true">https://kalogirou.net/2014/02/19/how-the-world-look-with-different-app-stores/</guid><description>Below are the revenue maps for my apps, from Apple App Store and BlackBerry World.</description><pubDate>Wed, 19 Feb 2014 12:46:42 GMT</pubDate><category>BlackBerry</category><category>iphone</category><category>Programming</category><category>Software</category><author>HarKal</author></item><item><title>Happy birthday Herbie!</title><link>https://kalogirou.net/2013/10/31/happy-birthday-herbie/</link><guid isPermaLink="true">https://kalogirou.net/2013/10/31/happy-birthday-herbie/</guid><description>It is amazing how fast time can fly… is was exactly one year ago when FlyCraft was released on BlackBerry World.</description><pubDate>Thu, 31 Oct 2013 13:43:09 GMT</pubDate><category>BlackBerry</category><category>Game Development</category><category>iphone</category><author>HarKal</author></item><item><title>The numbers: The BlackBerry World and S4BB</title><link>https://kalogirou.net/2013/08/22/the-numbers-the-blackberry-world-and-s4bb/</link><guid isPermaLink="true">https://kalogirou.net/2013/08/22/the-numbers-the-blackberry-world-and-s4bb/</guid><description>A &quot;scandal&quot; hit the news recently that caused a lot of discussion and even BlackBerry itself was forced to publicly respond.</description><pubDate>Thu, 22 Aug 2013 14:19:38 GMT</pubDate><category>BlackBerry</category><author>HarKal</author></item><item><title>FlyCraft: The success story</title><link>https://kalogirou.net/2013/03/13/flycraft-the-success-story/</link><guid isPermaLink="true">https://kalogirou.net/2013/03/13/flycraft-the-success-story/</guid><description>How FlyCraft went from an idea to release in 30 days: design tradeoffs, rapid iteration, BlackBerry launch sales, and lessons from the October Challenge.</description><pubDate>Wed, 13 Mar 2013 09:19:36 GMT</pubDate><category>Game Development</category><category>Sylphis</category><author>HarKal</author></item><item><title>FlyCraft got released, we have the dollar!</title><link>https://kalogirou.net/2012/11/01/flycraft-got-released-we-have-the-dollar/</link><guid isPermaLink="true">https://kalogirou.net/2012/11/01/flycraft-got-released-we-have-the-dollar/</guid><description>FlyCraft’s October 2012 release report: completing the Ludum Dare October Challenge and earning the first sales on BlackBerry World.</description><pubDate>Thu, 01 Nov 2012 11:36:52 GMT</pubDate><category>Game Development</category><author>HarKal</author></item><item><title>Introducing FlyCraft for the October Challenge 2012</title><link>https://kalogirou.net/2012/10/03/introducing-flycraft-for-the-october-challenge-2012/</link><guid isPermaLink="true">https://kalogirou.net/2012/10/03/introducing-flycraft-for-the-october-challenge-2012/</guid><description>Good day everyone! I am so glad to announce to you that I am taking part in the Ludum Dare October Challenge 2012!</description><pubDate>Wed, 03 Oct 2012 07:05:02 GMT</pubDate><category>Game Development</category><author>HarKal</author></item><item><title>Porting your iOS game to Blackberry Playbook (and future BB10 phones)</title><link>https://kalogirou.net/2012/08/31/porting-your-ios-game-to-blackberry-playbook-and-future-bb10-phones/</link><guid isPermaLink="true">https://kalogirou.net/2012/08/31/porting-your-ios-game-to-blackberry-playbook-and-future-bb10-phones/</guid><description>Continuing after my latest post about porting existing iOS games written in C/C++ to the Android platform, here I am again writing about my latest porting endeavor…</description><pubDate>Fri, 31 Aug 2012 05:48:54 GMT</pubDate><category>Game Development</category><category>iphone</category><category>OpenGL</category><category>Pop Corny</category><category>Programming</category><category>Sylphis</category><author>HarKal</author></item><item><title>Impressed by the new Blackberry OS (or how iOS ate dust)</title><link>https://kalogirou.net/2012/08/25/impressed-by-the-new-blackberry-os-or-how-ios-ate-dust/</link><guid isPermaLink="true">https://kalogirou.net/2012/08/25/impressed-by-the-new-blackberry-os-or-how-ios-ate-dust/</guid><description>Since my last post you must already know that I was porting Pop Corny to Blackberry.</description><pubDate>Sat, 25 Aug 2012 10:19:58 GMT</pubDate><category>android</category><category>Hardware</category><category>Pop Corny</category><author>HarKal</author></item><item><title>Porting my game engine to the Playbook</title><link>https://kalogirou.net/2012/08/22/porting-my-game-engine-to-the-playbook/</link><guid isPermaLink="true">https://kalogirou.net/2012/08/22/porting-my-game-engine-to-the-playbook/</guid><description>A 2012 development report on porting Pop Corny to BlackBerry PlayBook with native C++, OpenGL ES, OpenAL, and the QNX application lifecycle.</description><pubDate>Wed, 22 Aug 2012 10:42:47 GMT</pubDate><category>Game Development</category><category>OpenGL</category><category>Pop Corny</category><category>Programming</category><category>Software</category><category>Sylphis</category><author>HarKal</author></item><item><title>Porting your game from iOS to Android</title><link>https://kalogirou.net/2012/08/01/porting-your-game-from-ios-to-android/</link><guid isPermaLink="true">https://kalogirou.net/2012/08/01/porting-your-game-from-ios-to-android/</guid><description>Lessons from porting Pop Corny from iOS to Android in 2012, covering the NDK, JNI, input, sound, graphics contexts, and asset loading.</description><pubDate>Wed, 01 Aug 2012 22:34:14 GMT</pubDate><category>android</category><category>Game Development</category><category>Pop Corny</category><category>Programming</category><category>Software</category><category>Sylphis</category><author>HarKal</author></item><item><title>Android &amp; Pop Corny == true</title><link>https://kalogirou.net/2012/07/16/android-pop-corny-true/</link><guid isPermaLink="true">https://kalogirou.net/2012/07/16/android-pop-corny-true/</guid><description>Yeap it is true! Pop Corny is finaly available on Android devices. It was a huge effort trying to support all those diverse devices, but it is going better than I…</description><pubDate>Mon, 16 Jul 2012 10:22:38 GMT</pubDate><category>Game Development</category><category>Pop Corny</category><category>Sylphis</category><author>HarKal</author></item><item><title>[Press release] Pop Corny comes to Android on July 15</title><link>https://kalogirou.net/2012/07/02/322/</link><guid isPermaLink="true">https://kalogirou.net/2012/07/02/322/</guid><description>Successful iOS independent game Pop Corny comes to Android on July 15, 2012</description><pubDate>Mon, 02 Jul 2012 12:37:57 GMT</pubDate><category>Game Development</category><category>Pop Corny</category><author>HarKal</author></item><item><title>Writing portable code: A process full of gain</title><link>https://kalogirou.net/2012/06/18/writing-portable-code-a-process-full-of-gain/</link><guid isPermaLink="true">https://kalogirou.net/2012/06/18/writing-portable-code-a-process-full-of-gain/</guid><description>Practical lessons from porting a C++ game engine across platforms and compilers, including GCC, MSVC, and the bugs that portability work exposes.</description><pubDate>Mon, 18 Jun 2012 13:38:07 GMT</pubDate><category>Game Development</category><category>iphone</category><category>Pop Corny</category><category>Programming</category><category>Software</category><category>Sylphis</category><author>HarKal</author></item><item><title>Beta testers on Android wanted - Ask inside</title><link>https://kalogirou.net/2012/05/30/beta-testers-on-android-wanted-ask-inside/</link><guid isPermaLink="true">https://kalogirou.net/2012/05/30/beta-testers-on-android-wanted-ask-inside/</guid><description>If you follow me online you probably know that the last weeks I have been porting Pop Corny to Android.</description><pubDate>Wed, 30 May 2012 12:35:08 GMT</pubDate><category>Game Development</category><category>Pop Corny</category><category>Programming</category><category>Software</category><author>HarKal</author></item><item><title>C++ Concurrency and Parallelism</title><link>https://kalogirou.net/2012/05/14/c-concurrency-and-parallelism/</link><guid isPermaLink="true">https://kalogirou.net/2012/05/14/c-concurrency-and-parallelism/</guid><description>One of the blessings and curses of C++ is its Standardization Committee.</description><pubDate>Mon, 14 May 2012 10:58:29 GMT</pubDate><category>Programming</category><category>Software</category><author>HarKal</author></item><item><title>Linkz: Things I found interesting</title><link>https://kalogirou.net/2012/05/11/linkz-things-i-found-interesting/</link><guid isPermaLink="true">https://kalogirou.net/2012/05/11/linkz-things-i-found-interesting/</guid><description>Links on the origins of ARM, programming, and technology that caught Harry Kalogirou’s attention in May 2012.</description><pubDate>Fri, 11 May 2012 12:28:38 GMT</pubDate><category>Linkz of the day</category><author>HarKal</author></item><item><title>Launching on the AppStore in the year 2012</title><link>https://kalogirou.net/2012/04/09/launching-on-the-appstore-in-the-year-2012/</link><guid isPermaLink="true">https://kalogirou.net/2012/04/09/launching-on-the-appstore-in-the-year-2012/</guid><description>Today is somewhat an important day, as it is exactly 60 days since the day I can officially call myself a published indie game developer!</description><pubDate>Mon, 09 Apr 2012 18:03:59 GMT</pubDate><category>Game Development</category><category>iphone</category><category>Pop Corny</category><category>Sylphis</category><author>HarKal</author></item><item><title>Tag Cloud</title><link>https://kalogirou.net/2012/03/30/tag-cloud/</link><guid isPermaLink="true">https://kalogirou.net/2012/03/30/tag-cloud/</guid><description>I had some free time today and got the idea to create a tag cloud with the english reviews of Pop Corny.</description><pubDate>Fri, 30 Mar 2012 09:00:04 GMT</pubDate><category>Game Development</category><category>Pop Corny</category><author>HarKal</author></item><item><title>Pop Corny is the Free Game Of The Day!!!</title><link>https://kalogirou.net/2012/03/22/pop-corny-is-the-free-game-of-the-day/</link><guid isPermaLink="true">https://kalogirou.net/2012/03/22/pop-corny-is-the-free-game-of-the-day/</guid><description>Yeap! Thats right! Pop Corny if free today thanks to the kind people at OpenFeint&apos;s - FGOTD.</description><pubDate>Thu, 22 Mar 2012 11:16:31 GMT</pubDate><category>Uncategorized</category><author>HarKal</author></item><item><title>Status update for Pop Corny</title><link>https://kalogirou.net/2012/03/13/status-update-for-pop-corny/</link><guid isPermaLink="true">https://kalogirou.net/2012/03/13/status-update-for-pop-corny/</guid><description>Pheuuu! That was a long week that passed. Worked all day for most of the last days to get the update for Pop Corny ready, but I think that it was totally worth it.</description><pubDate>Tue, 13 Mar 2012 20:58:54 GMT</pubDate><category>Uncategorized</category><author>HarKal</author></item><item><title>My game design hat</title><link>https://kalogirou.net/2012/02/08/my-game-design-hat/</link><guid isPermaLink="true">https://kalogirou.net/2012/02/08/my-game-design-hat/</guid><description>One of the main traits that an indie developer must cultivate is that of wearing many hats.</description><pubDate>Wed, 08 Feb 2012 09:23:15 GMT</pubDate><category>Game Development</category><category>Pop Corny</category><category>Programming</category><category>Software</category><category>Sylphis</category><author>HarKal</author></item><item><title>Pop Corny is out!</title><link>https://kalogirou.net/2012/02/03/pop-corny-is-out/</link><guid isPermaLink="true">https://kalogirou.net/2012/02/03/pop-corny-is-out/</guid><description>I am proud to announce to you the release of my first game &quot;Pop Corny&quot;.</description><pubDate>Fri, 03 Feb 2012 23:55:37 GMT</pubDate><category>Uncategorized</category><author>HarKal</author></item><item><title>Pop Corny Trailer Released</title><link>https://kalogirou.net/2012/02/01/pop-corny-trailer-released/</link><guid isPermaLink="true">https://kalogirou.net/2012/02/01/pop-corny-trailer-released/</guid><description>Yesterday I released the teaser trailer for my upcoming game &quot;Pop Corny&quot;. The game is about to hit the AppStore and I really hope you like it!</description><pubDate>Wed, 01 Feb 2012 17:46:19 GMT</pubDate><category>Uncategorized</category><author>HarKal</author></item><item><title>Unveiling Pop Corny</title><link>https://kalogirou.net/2012/01/26/unveiling-pop-corny/</link><guid isPermaLink="true">https://kalogirou.net/2012/01/26/unveiling-pop-corny/</guid><description>Honestly I can&apos;t really describe how excited I am to finally be able to announce my first game!</description><pubDate>Thu, 26 Jan 2012 10:36:32 GMT</pubDate><category>Game Development</category><category>iphone</category><category>Sylphis</category><author>HarKal</author></item><item><title>Take your time (off)</title><link>https://kalogirou.net/2011/08/08/take-your-time-off/</link><guid isPermaLink="true">https://kalogirou.net/2011/08/08/take-your-time-off/</guid><description>Check out my latest post at: altdevblogaday</description><pubDate>Mon, 08 Aug 2011 09:20:58 GMT</pubDate><category>Game Development</category><category>Personal</category><author>HarKal</author></item><item><title>Predictable garbage collection with Lua</title><link>https://kalogirou.net/2011/07/22/predictable-garbage-collection-with-lua/</link><guid isPermaLink="true">https://kalogirou.net/2011/07/22/predictable-garbage-collection-with-lua/</guid><description>A historical Lua GC patch that checks elapsed time between collection steps, with the original diff, timing function, and game-loop usage.</description><pubDate>Fri, 22 Jul 2011 21:00:32 GMT</pubDate><category>Game Development</category><category>Open Source</category><category>Programming</category><category>Software</category><category>Sylphis</category><author>HarKal</author></item><item><title>From Python to Lua</title><link>https://kalogirou.net/2011/06/25/from-python-to-lua/</link><guid isPermaLink="true">https://kalogirou.net/2011/06/25/from-python-to-lua/</guid><description>Lessons from moving the Sylphis3D game engine from Stackless Python to Lua on iOS, focusing on memory management and frame-time consistency.</description><pubDate>Sat, 25 Jun 2011 18:51:23 GMT</pubDate><category>Game Development</category><category>Programming</category><category>Software</category><category>Sylphis</category><author>HarKal</author></item><item><title>Joined #AltDevBlogADay</title><link>https://kalogirou.net/2011/06/14/joined-altdevblogaday/</link><guid isPermaLink="true">https://kalogirou.net/2011/06/14/joined-altdevblogaday/</guid><description>Yesterday I was accepted to AltDevBlogADay as a writer. For those not familiar with AltDevBlogADay, is a group of game developers (generally found on Twitter) that…</description><pubDate>Tue, 14 Jun 2011 06:34:21 GMT</pubDate><category>Game Development</category><author>HarKal</author></item><item><title>Sylphis3D lighting, shadows, physics demonstration</title><link>https://kalogirou.net/2011/04/08/sylphis3d-lighting-shadows-physics-demonstration/</link><guid isPermaLink="true">https://kalogirou.net/2011/04/08/sylphis3d-lighting-shadows-physics-demonstration/</guid><description>This is some &quot;memory lane&quot; kind of post. As you probably already know, I am working on an iOS port of Sylphis3d lately and I have been going through some old videos…</description><pubDate>Fri, 08 Apr 2011 18:24:47 GMT</pubDate><category>Game Development</category><category>Software</category><category>Sylphis</category><author>HarKal</author></item><item><title>Something moving in the shadows...</title><link>https://kalogirou.net/2011/03/31/something-moving-in-the-shadows/</link><guid isPermaLink="true">https://kalogirou.net/2011/03/31/something-moving-in-the-shadows/</guid><description>I have been spending quite some time the last months working on a port of the Sylphis3d game engine to the iPhone.</description><pubDate>Thu, 31 Mar 2011 20:36:19 GMT</pubDate><category>Game Development</category><category>iphone</category><category>Sylphis</category><author>HarKal</author></item><item><title>Orientation Film One : The AutoSleep App</title><link>https://kalogirou.net/2011/02/19/orientation-film-one-the-autosleep-app/</link><guid isPermaLink="true">https://kalogirou.net/2011/02/19/orientation-film-one-the-autosleep-app/</guid><description>My dearest of friends, Thanasis Lightbridge, made this awesome cult retro film for AutoSleep.</description><pubDate>Sat, 19 Feb 2011 20:48:47 GMT</pubDate><category>iphone</category><category>Personal</category><category>Software</category><author>HarKal</author></item><item><title>AutoSleep Music Timer hits the AppStore</title><link>https://kalogirou.net/2010/12/22/autosleep-music-timer-hits-the-appstore/</link><guid isPermaLink="true">https://kalogirou.net/2010/12/22/autosleep-music-timer-hits-the-appstore/</guid><description>I just released a new application on the AppStore and wanted to share the joy!</description><pubDate>Wed, 22 Dec 2010 12:28:05 GMT</pubDate><category>iphone</category><category>Software</category><author>HarKal</author></item><item><title>Optimizing script language performance with custom memory allocators</title><link>https://kalogirou.net/2010/11/28/optimizing-script-language-performance-with-custom-memory-allocators/</link><guid isPermaLink="true">https://kalogirou.net/2010/11/28/optimizing-script-language-performance-with-custom-memory-allocators/</guid><description>Experiments with Lua/Python memory allocation on desktop and iPhone: why faster allocation alone fell short, and how data locality improved performance.</description><pubDate>Sun, 28 Nov 2010 22:11:37 GMT</pubDate><category>Game Development</category><category>iphone</category><category>Programming</category><category>Software</category><author>HarKal</author></item><item><title>Having both Mac OSX and iPhone targets in XCODE</title><link>https://kalogirou.net/2010/10/27/having-both-mac-osx-and-iphone-targets-in-xcode/</link><guid isPermaLink="true">https://kalogirou.net/2010/10/27/having-both-mac-osx-and-iphone-targets-in-xcode/</guid><description>I have a library (guess what that is!) for use in the iPhone. For the library I have an XCode project with two targets.</description><pubDate>Wed, 27 Oct 2010 10:01:48 GMT</pubDate><category>iphone</category><category>Programming</category><author>HarKal</author></item><item><title>My First Contribution to Django</title><link>https://kalogirou.net/2008/12/10/my-first-contribution-to-django/</link><guid isPermaLink="true">https://kalogirou.net/2008/12/10/my-first-contribution-to-django/</guid><description>about 2 weeks ago I created a multilingual version slugify for django! You can find the code here.</description><pubDate>Wed, 10 Dec 2008 13:50:43 GMT</pubDate><category>Uncategorized</category><author>HarKal</author></item><item><title>GMail Themes</title><link>https://kalogirou.net/2008/11/21/gmail-themes/</link><guid isPermaLink="true">https://kalogirou.net/2008/11/21/gmail-themes/</guid><description>Google added themes to GMail! You can access it under the tab &quot;Themes&quot; in the settings.</description><pubDate>Fri, 21 Nov 2008 12:40:12 GMT</pubDate><category>Uncategorized</category><author>HarKal</author></item><item><title>Symfony, Ruby on Rails and Django : The unsual review (Part 2)</title><link>https://kalogirou.net/2008/11/13/symfony-ruby-on-rails-and-django-the-unsual-review-part-2/</link><guid isPermaLink="true">https://kalogirou.net/2008/11/13/symfony-ruby-on-rails-and-django-the-unsual-review-part-2/</guid><description>A 2008 comparison of Rails and Django covering internationalization, Unicode, deployment, migrations, and the development experience on Windows.</description><pubDate>Thu, 13 Nov 2008 20:40:05 GMT</pubDate><category>Uncategorized</category><author>HarKal</author></item><item><title>Symfony, Ruby on Rails and Django : The unsual review (Part 1)</title><link>https://kalogirou.net/2008/11/01/symfony-ruby-on-rails-and-django-the-unsual-review-part-1/</link><guid isPermaLink="true">https://kalogirou.net/2008/11/01/symfony-ruby-on-rails-and-django-the-unsual-review-part-1/</guid><description>I spent the last week trying out web frameworks. I thought it was time to move on from my own hacked PHP scripts to something more elaborate.</description><pubDate>Sat, 01 Nov 2008 20:57:59 GMT</pubDate><category>Uncategorized</category><author>HarKal</author></item><item><title>The Google When it All Started</title><link>https://kalogirou.net/2008/09/26/the-google-when-it-all-started/</link><guid isPermaLink="true">https://kalogirou.net/2008/09/26/the-google-when-it-all-started/</guid><description>I was looking for older versions of my home page in the web archive when it occurred to me that I can&apos;t remember how the Google search page looked when the project…</description><pubDate>Fri, 26 Sep 2008 10:39:03 GMT</pubDate><category>Uncategorized</category><author>HarKal</author></item><item><title>Hackers attack Large Hadron Collider</title><link>https://kalogirou.net/2008/09/13/hackers-attack-large-hadron-collider/</link><guid isPermaLink="true">https://kalogirou.net/2008/09/13/hackers-attack-large-hadron-collider/</guid><description>It seems that hackers started to attack the everywhere-in-the-news-collider! According to this article they successfully managed to crack the cmsmon.cern.ch web site!</description><pubDate>Sat, 13 Sep 2008 09:48:20 GMT</pubDate><category>Uncategorized</category><author>HarKal</author></item><item><title>Picasa with Facial Recognition</title><link>https://kalogirou.net/2008/09/02/picasa-with-facial-recognition/</link><guid isPermaLink="true">https://kalogirou.net/2008/09/02/picasa-with-facial-recognition/</guid><description>According to this post at CNET Google has implemented facial recognition in to the latest version of their photo management software Picasa!</description><pubDate>Tue, 02 Sep 2008 14:51:21 GMT</pubDate><category>Uncategorized</category><author>HarKal</author></item><item><title>Videoclip for Goddess released</title><link>https://kalogirou.net/2008/09/01/videoclip-for-goddess-released/</link><guid isPermaLink="true">https://kalogirou.net/2008/09/01/videoclip-for-goddess-released/</guid><description>I am so excited to inform you that the video clip I was talking about earlier was released!</description><pubDate>Mon, 01 Sep 2008 13:04:15 GMT</pubDate><category>Music</category><category>Personal</category><author>HarKal</author></item><item><title>Trying out Twitter</title><link>https://kalogirou.net/2008/08/01/trying-out-twitter/</link><guid isPermaLink="true">https://kalogirou.net/2008/08/01/trying-out-twitter/</guid><description>Hola, my dear friends! I&apos;m going to give Twitter a try after all... care to follow?</description><pubDate>Fri, 01 Aug 2008 07:19:38 GMT</pubDate><category>Personal</category><author>HarKal</author></item><item><title>Python Easter Egg</title><link>https://kalogirou.net/2008/04/18/python-easter-egg/</link><guid isPermaLink="true">https://kalogirou.net/2008/04/18/python-easter-egg/</guid><description>A short Python Easter egg from the Thoughts Serializer archive, published in April 2008.</description><pubDate>Fri, 18 Apr 2008 22:14:40 GMT</pubDate><category>Programming</category><author>HarKal</author></item><item><title>Hollywood Directors Beware!</title><link>https://kalogirou.net/2008/03/24/hollywood-directors-beware/</link><guid isPermaLink="true">https://kalogirou.net/2008/03/24/hollywood-directors-beware/</guid><description>With great pleasure I inform you that my first video clip is complete! No I am not singing..</description><pubDate>Mon, 24 Mar 2008 09:39:16 GMT</pubDate><category>Open Source</category><category>Personal</category><author>HarKal</author></item><item><title>Ray Tracing into a Sparse Voxel Octree</title><link>https://kalogirou.net/2008/03/22/ray-tracing-into-a-sparse-voxel-octree/</link><guid isPermaLink="true">https://kalogirou.net/2008/03/22/ray-tracing-into-a-sparse-voxel-octree/</guid><description>Notes on ray tracing with sparse voxel octrees and the possibilities for rendering complex scenes using hierarchical voxel data.</description><pubDate>Sat, 22 Mar 2008 01:00:39 GMT</pubDate><category>Game Development</category><category>Programming</category><author>HarKal</author></item><item><title>NVIDIA to Acquire AGEIA Technologies</title><link>https://kalogirou.net/2008/02/05/nvidia-to-acquire-ageia-technologies/</link><guid isPermaLink="true">https://kalogirou.net/2008/02/05/nvidia-to-acquire-ageia-technologies/</guid><description>According to this press release, nVidia will acquire Ageia Technologies.</description><pubDate>Tue, 05 Feb 2008 23:05:09 GMT</pubDate><category>Game Development</category><category>Hardware</category><category>Programming</category><category>Uncategorized</category><author>HarKal</author></item><item><title>Farewell Anthony</title><link>https://kalogirou.net/2008/01/25/farewell-anthony/</link><guid isPermaLink="true">https://kalogirou.net/2008/01/25/farewell-anthony/</guid><description>Its been a week since my dear friend Anthony was forced out of this world by that cursed disease. Nothing is the same. The void is just to big to ever be filled.</description><pubDate>Fri, 25 Jan 2008 08:42:53 GMT</pubDate><category>Personal</category><category>Uncategorized</category><author>HarKal</author></item><item><title>Disabling the NVIDIA System Sentinel Power Indicator</title><link>https://kalogirou.net/2007/10/23/disabling-the-nvidia-system-sentinel-power-indicator/</link><guid isPermaLink="true">https://kalogirou.net/2007/10/23/disabling-the-nvidia-system-sentinel-power-indicator/</guid><description>If you remember my last post about the power indicator problem I have, with my nVidia based video card, I finally managed to fix it!</description><pubDate>Tue, 23 Oct 2007 07:25:53 GMT</pubDate><category>Hardware</category><author>HarKal</author></item><item><title>My Brain is Blue ?!</title><link>https://kalogirou.net/2007/10/10/my-brain-is-blue/</link><guid isPermaLink="true">https://kalogirou.net/2007/10/10/my-brain-is-blue/</guid><description>Of all the brain types, yours is the most mellow. You tend to be in a meditative state most of the time.</description><pubDate>Wed, 10 Oct 2007 09:56:47 GMT</pubDate><category>Personal</category><author>HarKal</author></item><item><title>Software Engineering Proverbs</title><link>https://kalogirou.net/2007/10/05/software-engineering-proverbs/</link><guid isPermaLink="true">https://kalogirou.net/2007/10/05/software-engineering-proverbs/</guid><description>Q: How many QA testers does it take to change a lightbulb? A: QA testers don&apos;t change anything. They just report that it&apos;s dark.</description><pubDate>Fri, 05 Oct 2007 21:50:38 GMT</pubDate><category>Programming</category><author>HarKal</author></item><item><title>Nokia 6300 Can&apos;t Use Bluetooth Handsfree</title><link>https://kalogirou.net/2007/10/03/nokia-6300-cant-use-bluetooth-handsfree/</link><guid isPermaLink="true">https://kalogirou.net/2007/10/03/nokia-6300-cant-use-bluetooth-handsfree/</guid><description>Crap! Remember my post the other day about the bluetooth handsfree (Nokia BH-700) I bought? It turns out that my Nokia 6300 has a major problem with bluetooth handsfrees.</description><pubDate>Wed, 03 Oct 2007 20:29:15 GMT</pubDate><category>Hardware</category><category>Personal</category><author>HarKal</author></item><item><title>iPhone and Usability</title><link>https://kalogirou.net/2007/10/03/iphone-and-usability/</link><guid isPermaLink="true">https://kalogirou.net/2007/10/03/iphone-and-usability/</guid><description>I was looking at all this ads and videos on YouTube about the iPhone and I must say it is a wonderful gadget!</description><pubDate>Wed, 03 Oct 2007 07:40:13 GMT</pubDate><category>Hardware</category><category>Personal</category><author>HarKal</author></item><item><title>QoS in Technology Shops in Greece</title><link>https://kalogirou.net/2007/09/30/qos-in-technology-shops-in-greece/</link><guid isPermaLink="true">https://kalogirou.net/2007/09/30/qos-in-technology-shops-in-greece/</guid><description>Is it that the &quot;technology shops&quot; and mobile phone shops hire stupid employees or I&apos;m just too weird in what I want?</description><pubDate>Sun, 30 Sep 2007 13:49:16 GMT</pubDate><category>Personal</category><author>HarKal</author></item><item><title>My Βabbler Coldfusion</title><link>https://kalogirou.net/2007/09/28/my-ceb2abbler-coldfusion/</link><guid isPermaLink="true">https://kalogirou.net/2007/09/28/my-ceb2abbler-coldfusion/</guid><description>If you where a compiler and you would like to express yourself about an index that was mistakenly out of bounds what would you say?</description><pubDate>Fri, 28 Sep 2007 05:31:52 GMT</pubDate><category>Programming</category><category>Uncategorized</category><author>HarKal</author></item><item><title>Video Tutorials About Saving Time</title><link>https://kalogirou.net/2007/09/27/video-tutorials-about-saving-time/</link><guid isPermaLink="true">https://kalogirou.net/2007/09/27/video-tutorials-about-saving-time/</guid><description>Today I came across the site waitless.com. Its about saving time from little tasks that you do on everyday life, like taking off a t-shirt or pealing an egg.</description><pubDate>Thu, 27 Sep 2007 12:47:51 GMT</pubDate><category>Uncategorized</category><author>HarKal</author></item><item><title>Double Check Your EXCEL</title><link>https://kalogirou.net/2007/09/27/double-check-your-excel/</link><guid isPermaLink="true">https://kalogirou.net/2007/09/27/double-check-your-excel/</guid><description>Do you trust Microsoft Excel to do your financial plans? Do you count on it for business matters? Do you even use it as a calculator?</description><pubDate>Thu, 27 Sep 2007 07:30:25 GMT</pubDate><category>Programming</category><category>Software</category><author>HarKal</author></item><item><title>My nVidia 7600 Runs With a Carburetor</title><link>https://kalogirou.net/2007/09/26/my-nvidia-7600-runs-with-a-carburetor/</link><guid isPermaLink="true">https://kalogirou.net/2007/09/26/my-nvidia-7600-runs-with-a-carburetor/</guid><description>As the days get colder and colder I&apos;m starting to have a problem with my video card.</description><pubDate>Wed, 26 Sep 2007 13:09:07 GMT</pubDate><category>Hardware</category><author>HarKal</author></item><item><title>Trip to Thessaloniki</title><link>https://kalogirou.net/2007/09/23/trip-to-thessaloniki/</link><guid isPermaLink="true">https://kalogirou.net/2007/09/23/trip-to-thessaloniki/</guid><description>This weekend I went to Thessaloniki. I have lots of good friends there that is always a pleasure to visit.</description><pubDate>Sun, 23 Sep 2007 19:01:33 GMT</pubDate><category>Music</category><category>Personal</category><author>HarKal</author></item><item><title>Muse at Athens - Terra Vibe</title><link>https://kalogirou.net/2007/09/19/muse-at-athens-terra-vibe/</link><guid isPermaLink="true">https://kalogirou.net/2007/09/19/muse-at-athens-terra-vibe/</guid><description>Ok.. Muse at Athens. This is something I was waiting(dreaming) for! The band will be appearing at Terra Vibe on the 4th of October.</description><pubDate>Wed, 19 Sep 2007 08:01:15 GMT</pubDate><category>Music</category><category>Personal</category><author>HarKal</author></item><item><title>My Last.fm</title><link>https://kalogirou.net/2007/09/07/my-lastfm/</link><guid isPermaLink="true">https://kalogirou.net/2007/09/07/my-lastfm/</guid><description>Hello I finally signed up at last.fm! I find this kind of music-social network very interesting after all!</description><pubDate>Fri, 07 Sep 2007 23:39:39 GMT</pubDate><category>Music</category><category>Personal</category><author>HarKal</author></item><item><title>Getting Started Again... True Megatexture</title><link>https://kalogirou.net/2007/08/28/getting-started-again-true-megatexture/</link><guid isPermaLink="true">https://kalogirou.net/2007/08/28/getting-started-again-true-megatexture/</guid><description>It been a long time since this blog was updated, I know! Well I was kind of busy lately.</description><pubDate>Tue, 28 Aug 2007 10:45:45 GMT</pubDate><category>OpenGL</category><category>Programming</category><category>Sylphis</category><author>HarKal</author></item><item><title>F* the Police</title><link>https://kalogirou.net/2007/06/19/f-the-police/</link><guid isPermaLink="true">https://kalogirou.net/2007/06/19/f-the-police/</guid><description>Some things just make me mad! I got a speeding ticket today that I didn&apos;t deserve.</description><pubDate>Tue, 19 Jun 2007 08:25:48 GMT</pubDate><category>Personal</category><author>HarKal</author></item><item><title>Soldier! At ease!</title><link>https://kalogirou.net/2007/06/07/soldier-at-ease/</link><guid isPermaLink="true">https://kalogirou.net/2007/06/07/soldier-at-ease/</guid><description>Finally I am a free man! Yesterday, after one whole year, I completed my military service.</description><pubDate>Thu, 07 Jun 2007 10:33:28 GMT</pubDate><category>Personal</category><author>HarKal</author></item><item><title>The Last Drive</title><link>https://kalogirou.net/2007/06/05/the-last-drive/</link><guid isPermaLink="true">https://kalogirou.net/2007/06/05/the-last-drive/</guid><description>Even if Greece is full of rock bands, there are very little that get international attension.</description><pubDate>Tue, 05 Jun 2007 16:27:26 GMT</pubDate><category>Music</category><category>Personal</category><author>HarKal</author></item><item><title>Meet Maya!</title><link>https://kalogirou.net/2007/06/04/meet-maya/</link><guid isPermaLink="true">https://kalogirou.net/2007/06/04/meet-maya/</guid><description>I would like to introduce you to my little dog! So people meet Maya. I always wanted to have a dog and now I got the chance.</description><pubDate>Mon, 04 Jun 2007 13:58:12 GMT</pubDate><category>Personal</category><author>HarKal</author></item><item><title>farbrausch</title><link>https://kalogirou.net/2007/04/22/farbrausch/</link><guid isPermaLink="true">https://kalogirou.net/2007/04/22/farbrausch/</guid><description>farbrausch — a post from Harry Kalogirou’s Thoughts Serializer archive.</description><pubDate>Sun, 22 Apr 2007 12:33:06 GMT</pubDate><category>DirectX</category><author>HarKal</author></item><item><title>Down with the flu :(</title><link>https://kalogirou.net/2007/04/17/down-with-the-flu/</link><guid isPermaLink="true">https://kalogirou.net/2007/04/17/down-with-the-flu/</guid><description>I&apos;m in bed with the flu today. Such an off-timed thing to happen :( It was probably due to the great weather instability we experience the last days...</description><pubDate>Tue, 17 Apr 2007 18:46:24 GMT</pubDate><category>Personal</category><author>HarKal</author></item><item><title>24 hours and 3GB later...</title><link>https://kalogirou.net/2007/04/12/24-hours-and-3gb-later/</link><guid isPermaLink="true">https://kalogirou.net/2007/04/12/24-hours-and-3gb-later/</guid><description>Its been almost 24 hours since the release of Sylphis3D and the sourceforge shows that 3GBytes were downloaded already about 10 e-mails expressing unbounded…</description><pubDate>Thu, 12 Apr 2007 12:57:49 GMT</pubDate><category>Open Source</category><category>Software</category><category>Sylphis</category><author>HarKal</author></item><item><title>The wait is over... Sylphis3D is open source!</title><link>https://kalogirou.net/2007/04/11/the-wait-is-over-sylphis3d-is-open-source/</link><guid isPermaLink="true">https://kalogirou.net/2007/04/11/the-wait-is-over-sylphis3d-is-open-source/</guid><description>I just release the source to Sylphis3D! Check out the story at the Developer Network.</description><pubDate>Wed, 11 Apr 2007 14:29:59 GMT</pubDate><category>Game Development</category><category>Open Source</category><category>OpenGL</category><category>Programming</category><category>Software</category><author>HarKal</author></item><item><title>Tomorrow the Release</title><link>https://kalogirou.net/2007/04/10/tomorrow-the-release/</link><guid isPermaLink="true">https://kalogirou.net/2007/04/10/tomorrow-the-release/</guid><description>The time has come... tomorrow is the release day of Sylphis3D as an open source project.</description><pubDate>Tue, 10 Apr 2007 19:58:56 GMT</pubDate><category>Game Development</category><category>Open Source</category><category>Programming</category><category>Software</category><category>Sylphis</category><author>HarKal</author></item><item><title>Open Sourcing Progress Update</title><link>https://kalogirou.net/2007/04/07/open-sourcing-progress-update/</link><guid isPermaLink="true">https://kalogirou.net/2007/04/07/open-sourcing-progress-update/</guid><description>As an update, I inform you that I&apos;m pasting the license on the source files and getting the release ready.</description><pubDate>Sat, 07 Apr 2007 14:21:27 GMT</pubDate><category>Game Development</category><category>Programming</category><category>Sylphis</category><category>Uncategorized</category><author>HarKal</author></item><item><title>Opensource License</title><link>https://kalogirou.net/2007/04/05/opensource-license/</link><guid isPermaLink="true">https://kalogirou.net/2007/04/05/opensource-license/</guid><description>The last days I&apos;m spending most of my time considering open source licenses and what would be the appropriate license for Sylphis3D.</description><pubDate>Thu, 05 Apr 2007 14:27:05 GMT</pubDate><category>Game Development</category><category>Open Source</category><category>Software</category><category>Sylphis</category><author>HarKal</author></item><item><title>No Second Carnival of Game Programming</title><link>https://kalogirou.net/2007/03/31/no-second-carnival-of-game-programming/</link><guid isPermaLink="true">https://kalogirou.net/2007/03/31/no-second-carnival-of-game-programming/</guid><description>It&apos;s been a month since the last Carnival of Game Programming and unfortunately there is not going to be a second one.</description><pubDate>Sat, 31 Mar 2007 18:51:09 GMT</pubDate><category>DirectX</category><category>Game Development</category><category>OpenGL</category><category>Programming</category><author>HarKal</author></item><item><title>Sylphis3D goes open source : BSD or GPL ?</title><link>https://kalogirou.net/2007/03/27/sylphis3d-goes-open-source-bsd-or-gpl/</link><guid isPermaLink="true">https://kalogirou.net/2007/03/27/sylphis3d-goes-open-source-bsd-or-gpl/</guid><description>I think this is good news on the doorstep today! Yeap! After long thoughts I came to the decision to finally open the source code of Sylphis3D.</description><pubDate>Tue, 27 Mar 2007 21:05:34 GMT</pubDate><category>Game Development</category><category>Open Source</category><category>OpenGL</category><category>Programming</category><category>Software</category><category>Sylphis</category><author>HarKal</author></item><item><title>Carnival of Game Programming : No 1</title><link>https://kalogirou.net/2007/03/05/carnival-of-game-programming-no-1/</link><guid isPermaLink="true">https://kalogirou.net/2007/03/05/carnival-of-game-programming-no-1/</guid><description>Welcome to the first Carnival of Game Programming! This carnival is about anything that game programming can involve.</description><pubDate>Mon, 05 Mar 2007 14:03:43 GMT</pubDate><category>Uncategorized</category><author>HarKal</author></item><item><title>REMINDER : The carnival of Game Programming</title><link>https://kalogirou.net/2007/02/26/reminder-the-carnival-of-game-programming/</link><guid isPermaLink="true">https://kalogirou.net/2007/02/26/reminder-the-carnival-of-game-programming/</guid><description>Hello everybody... I would like to remind you of the upcoming Carnival of Game Programming.</description><pubDate>Mon, 26 Feb 2007 11:53:59 GMT</pubDate><category>Uncategorized</category><author>HarKal</author></item><item><title>MegaTexture Hype</title><link>https://kalogirou.net/2007/02/09/megatexture-hype/</link><guid isPermaLink="true">https://kalogirou.net/2007/02/09/megatexture-hype/</guid><description>Is it just me, or any other of you think that the Megatexture technology that the advanced DOOM 3 engine is going to provide is just nonsense?</description><pubDate>Fri, 09 Feb 2007 20:07:46 GMT</pubDate><category>Uncategorized</category><author>HarKal</author></item><item><title>nVidia unveils CUBA - The GPU Computing Revolution</title><link>https://kalogirou.net/2007/02/06/nvidia-unveils-cuba-the-gpu-computing-revolution/</link><guid isPermaLink="true">https://kalogirou.net/2007/02/06/nvidia-unveils-cuba-the-gpu-computing-revolution/</guid><description>In a recent press release nVidia anounced CUBA. A fundamentaly new architecture for GPU computing that will finally remove the stream computing paradigm!</description><pubDate>Tue, 06 Feb 2007 23:54:23 GMT</pubDate><category>Uncategorized</category><author>HarKal</author></item><item><title>Carnival of Game Programming</title><link>https://kalogirou.net/2007/02/06/carnival-of-game-programming/</link><guid isPermaLink="true">https://kalogirou.net/2007/02/06/carnival-of-game-programming/</guid><description>I would like to inform you that the Carnival of Game Programming was started at Blog Carnival.</description><pubDate>Tue, 06 Feb 2007 20:27:23 GMT</pubDate><category>Uncategorized</category><author>HarKal</author></item><item><title>Carnival of Game Production</title><link>https://kalogirou.net/2007/01/15/carnival-of-game-production/</link><guid isPermaLink="true">https://kalogirou.net/2007/01/15/carnival-of-game-production/</guid><description>It is my pleasure to announce that my article Stackless Python was included in the first ever published Carnival of Game Production!</description><pubDate>Mon, 15 Jan 2007 18:52:24 GMT</pubDate><category>Uncategorized</category><author>HarKal</author></item><item><title>Happy Holidays</title><link>https://kalogirou.net/2006/12/26/happy-holidays/</link><guid isPermaLink="true">https://kalogirou.net/2006/12/26/happy-holidays/</guid><description>I wish to all of you to have nice and relaxing holidays, with lots of fun and happiness!</description><pubDate>Tue, 26 Dec 2006 15:09:05 GMT</pubDate><category>Uncategorized</category><author>HarKal</author></item><item><title>Ruby and the don&apos;t speek of the devil culture</title><link>https://kalogirou.net/2006/12/10/ruby-and-the-dont-speek-of-the-devil-culture/</link><guid isPermaLink="true">https://kalogirou.net/2006/12/10/ruby-and-the-dont-speek-of-the-devil-culture/</guid><description>As a constantly inquiring mind I don’t seem to rest with programming languages.</description><pubDate>Sun, 10 Dec 2006 13:44:24 GMT</pubDate><category>Uncategorized</category><author>HarKal</author></item><item><title>Wordpress upgraded and new theme</title><link>https://kalogirou.net/2006/12/02/wordpress-upgraded-and-new-theme/</link><guid isPermaLink="true">https://kalogirou.net/2006/12/02/wordpress-upgraded-and-new-theme/</guid><description>Today I got in the mood of upgrading. Until now I was running Wordpress 1.5 on this website.</description><pubDate>Sat, 02 Dec 2006 18:26:43 GMT</pubDate><category>Uncategorized</category><author>HarKal</author></item><item><title>Dol Ammad - Ocean Dynamics</title><link>https://kalogirou.net/2006/11/29/dol-ammad-ocean-dynamics/</link><guid isPermaLink="true">https://kalogirou.net/2006/11/29/dol-ammad-ocean-dynamics/</guid><description>I normally don&apos;t write posts about music. But this is going to change. The last months I got to know a briliantly talented and gifted person : Thanasis Lightbridge.</description><pubDate>Wed, 29 Nov 2006 22:04:15 GMT</pubDate><category>Music</category><author>HarKal</author></item><item><title>HDR Procedural Skies</title><link>https://kalogirou.net/2006/11/22/hdr-procedural-skies/</link><guid isPermaLink="true">https://kalogirou.net/2006/11/22/hdr-procedural-skies/</guid><description>The under development branch of Sylphis3D is going to support high quality terrain rendering.</description><pubDate>Wed, 22 Nov 2006 22:20:09 GMT</pubDate><category>Game Development</category><category>OpenGL</category><category>Programming</category><category>Sylphis</category><author>HarKal</author></item><item><title>The new PC arrived!</title><link>https://kalogirou.net/2006/10/11/the-new-pc-arrived/</link><guid isPermaLink="true">https://kalogirou.net/2006/10/11/the-new-pc-arrived/</guid><description>I just got the new PC for the office... Check this specs out :</description><pubDate>Wed, 11 Oct 2006 12:19:26 GMT</pubDate><category>Game Development</category><category>Hardware</category><category>Uncategorized</category><author>HarKal</author></item><item><title>The village I come from...</title><link>https://kalogirou.net/2006/08/08/the-village-i-come-from/</link><guid isPermaLink="true">https://kalogirou.net/2006/08/08/the-village-i-come-from/</guid><description>Recently the village my father was born in got a web site! The village is located in the Pindus mountains in Epirus, in northwest Greece, 90km north to Ioannina and…</description><pubDate>Tue, 08 Aug 2006 18:25:03 GMT</pubDate><category>Personal</category><author>HarKal</author></item><item><title>I am back...</title><link>https://kalogirou.net/2006/07/15/i-am-back/</link><guid isPermaLink="true">https://kalogirou.net/2006/07/15/i-am-back/</guid><description>Well for those that noticed my absence, I&apos;m back! I apologize for all this time that the blog was silent. You can go ahead and submit you complaints at http://www.haf.gr.</description><pubDate>Sat, 15 Jul 2006 21:44:38 GMT</pubDate><category>Personal</category><author>HarKal</author></item><item><title>How to do good bloom for HDR rendering</title><link>https://kalogirou.net/2006/05/20/how-to-do-good-bloom-for-hdr-rendering/</link><guid isPermaLink="true">https://kalogirou.net/2006/05/20/how-to-do-good-bloom-for-hdr-rendering/</guid><description>Create broad HDR bloom by combining Gaussian blurs at multiple resolutions. A Sylphis3D rendering walkthrough with original image comparisons.</description><pubDate>Sat, 20 May 2006 18:32:58 GMT</pubDate><category>DirectX</category><category>Game Development</category><category>OpenGL</category><category>Programming</category><category>Sylphis</category><author>HarKal</author></item><item><title>HDRR screenshots</title><link>https://kalogirou.net/2006/05/15/hdrr-screenshots/</link><guid isPermaLink="true">https://kalogirou.net/2006/05/15/hdrr-screenshots/</guid><description>Here are some screenshots of the HDRR implementation in Sylphis3D. Sylphis3D is now capable of HDRR on video cards starting from ATI Radeon 9600 and nVidia FX5200 and up.</description><pubDate>Mon, 15 May 2006 14:06:20 GMT</pubDate><category>Game Development</category><category>OpenGL</category><category>Sylphis</category><author>HarKal</author></item><item><title>Programmable GPUs and the programming method</title><link>https://kalogirou.net/2006/05/12/programmable-gpus-and-the-programming-method/</link><guid isPermaLink="true">https://kalogirou.net/2006/05/12/programmable-gpus-and-the-programming-method/</guid><description>Working heavily on pixel shaders the last few days, I came to realize some facts about the current way of treating the GPUs and how that way is…</description><pubDate>Fri, 12 May 2006 07:22:15 GMT</pubDate><category>DirectX</category><category>Game Development</category><category>Hardware</category><category>OpenGL</category><category>Programming</category><category>Software</category><category>Sylphis</category><author>HarKal</author></item><item><title>HDR lighting... possibilities...</title><link>https://kalogirou.net/2006/05/11/hdr-lighting-possibilities/</link><guid isPermaLink="true">https://kalogirou.net/2006/05/11/hdr-lighting-possibilities/</guid><description>The sillent blog the last few days is due to the heavy work going on in Sylphis3D...</description><pubDate>Thu, 11 May 2006 06:29:25 GMT</pubDate><category>Game Development</category><category>OpenGL</category><category>Programming</category><category>Sylphis</category><author>HarKal</author></item><item><title>Attacked by the spammers</title><link>https://kalogirou.net/2006/05/10/attacked-by-the-spammers/</link><guid isPermaLink="true">https://kalogirou.net/2006/05/10/attacked-by-the-spammers/</guid><description>The last days my blog is under attack! Comment spammers have targeted it and I get arround 50 spam comments every day.</description><pubDate>Wed, 10 May 2006 07:40:02 GMT</pubDate><category>Personal</category><author>HarKal</author></item><item><title>Google photo management = Picasa 2</title><link>https://kalogirou.net/2006/05/05/google-photo-management-picasa-2/</link><guid isPermaLink="true">https://kalogirou.net/2006/05/05/google-photo-management-picasa-2/</guid><description>Having a digital camera at my disposal for the last 4 years, I can tell you: Photographs are a big load of data to manage.</description><pubDate>Fri, 05 May 2006 17:46:34 GMT</pubDate><category>Software</category><author>HarKal</author></item><item><title>First there was DOOM 3, then Quake 4 and now Prey</title><link>https://kalogirou.net/2006/04/23/first-there-was-doom-3-then-quake-4-and-now-prey/</link><guid isPermaLink="true">https://kalogirou.net/2006/04/23/first-there-was-doom-3-then-quake-4-and-now-prey/</guid><description>First there was DOOM 3, then there was Quake 4. You could easily say that Quake 4 was an expansion to DOOM 3.</description><pubDate>Sun, 23 Apr 2006 22:34:59 GMT</pubDate><category>Game Development</category><author>HarKal</author></item><item><title>Washing the car after 4 months</title><link>https://kalogirou.net/2006/04/20/washing-the-car-after-4-months/</link><guid isPermaLink="true">https://kalogirou.net/2006/04/20/washing-the-car-after-4-months/</guid><description>Of cource you know Murphy&apos;s Laws about washing your car. I tell you they are all true.</description><pubDate>Thu, 20 Apr 2006 16:45:24 GMT</pubDate><category>Personal</category><author>HarKal</author></item><item><title>Running Azureus with 128MB RAM</title><link>https://kalogirou.net/2006/04/18/running-azureus-with-128mb-ram/</link><guid isPermaLink="true">https://kalogirou.net/2006/04/18/running-azureus-with-128mb-ram/</guid><description>Do you want to do a fun thing? Try running Azureus on a laptop running Debian with 128MB of RAM...</description><pubDate>Tue, 18 Apr 2006 22:25:26 GMT</pubDate><category>Open Source</category><category>Programming</category><author>HarKal</author></item><item><title>OpenGL render to texture problems</title><link>https://kalogirou.net/2006/04/17/opengl-render-to-texture-problems/</link><guid isPermaLink="true">https://kalogirou.net/2006/04/17/opengl-render-to-texture-problems/</guid><description>The time 1:52 in the morning and I just had those &quot;OpenGL&quot; moments again!</description><pubDate>Mon, 17 Apr 2006 22:04:02 GMT</pubDate><category>Game Development</category><category>OpenGL</category><category>Programming</category><author>HarKal</author></item><item><title>Oblivion</title><link>https://kalogirou.net/2006/04/16/oblivion/</link><guid isPermaLink="true">https://kalogirou.net/2006/04/16/oblivion/</guid><description>The last days I have been playing Oblivion... A very good game I must say!</description><pubDate>Sun, 16 Apr 2006 16:11:47 GMT</pubDate><category>Personal</category><author>HarKal</author></item><item><title>PyPy - Python in Python</title><link>https://kalogirou.net/2006/04/04/pypy-python-in-python/</link><guid isPermaLink="true">https://kalogirou.net/2006/04/04/pypy-python-in-python/</guid><description>It is a common thing in programming languages, and a sign of maturity to implement a language in the language itself.</description><pubDate>Tue, 04 Apr 2006 18:41:53 GMT</pubDate><category>Open Source</category><category>Programming</category><author>HarKal</author></item><item><title>Memories and the web-archive</title><link>https://kalogirou.net/2006/03/22/memories-and-the-web-archive/</link><guid isPermaLink="true">https://kalogirou.net/2006/03/22/memories-and-the-web-archive/</guid><description>I don&apos;t know if you are familiar with the web archive. It is a site that archives the internet and allows users to view previous versions of websites or websites that…</description><pubDate>Wed, 22 Mar 2006 13:54:22 GMT</pubDate><category>Personal</category><author>HarKal</author></item><item><title>Sylphis3D now uses Stackless Python 2.4</title><link>https://kalogirou.net/2006/03/21/sylphis3d-now-uses-stackless-python-24/</link><guid isPermaLink="true">https://kalogirou.net/2006/03/21/sylphis3d-now-uses-stackless-python-24/</guid><description>Yesterday I upgraded the Stackless Python used in Sylphis3D. Until now I was using version 2.2.</description><pubDate>Tue, 21 Mar 2006 19:34:27 GMT</pubDate><category>Game Development</category><category>Programming</category><category>Sylphis</category><author>HarKal</author></item><item><title>Sylphis3D licensing program</title><link>https://kalogirou.net/2006/03/16/sylphis3d-licensing-program/</link><guid isPermaLink="true">https://kalogirou.net/2006/03/16/sylphis3d-licensing-program/</guid><description>If you are interested in the licensing program for Sylphis3D you better check out the http://www.sylphis3d.com.</description><pubDate>Thu, 16 Mar 2006 17:41:52 GMT</pubDate><category>Game Development</category><category>Sylphis</category><author>HarKal</author></item><item><title>Considering a licensing option for Sylphis3D</title><link>https://kalogirou.net/2006/03/15/considering-a-licensing-option-for-sylphis3d/</link><guid isPermaLink="true">https://kalogirou.net/2006/03/15/considering-a-licensing-option-for-sylphis3d/</guid><description>If you follow this blog for more that this post, you probably know the 3D game engine Sylphis3D.</description><pubDate>Wed, 15 Mar 2006 11:17:56 GMT</pubDate><category>Game Development</category><category>Programming</category><category>Sylphis</category><author>HarKal</author></item><item><title>Google&apos;s paycheck</title><link>https://kalogirou.net/2006/03/12/googles-paycheck/</link><guid isPermaLink="true">https://kalogirou.net/2006/03/12/googles-paycheck/</guid><description>Hey I just got my first check from google&apos;s adsense program! Even if it&apos;s not much it makes hosting this site free!!!</description><pubDate>Sun, 12 Mar 2006 01:42:24 GMT</pubDate><category>Personal</category><author>HarKal</author></item><item><title>Stackless Python presentation</title><link>https://kalogirou.net/2006/03/11/stackless-python-presentation/</link><guid isPermaLink="true">https://kalogirou.net/2006/03/11/stackless-python-presentation/</guid><description>Kristján Jónsson from CCP Games did a presentation about their use of Stackless python in their MMORPG game.</description><pubDate>Sat, 11 Mar 2006 01:55:14 GMT</pubDate><category>Game Development</category><category>Programming</category><category>Sylphis</category><author>HarKal</author></item><item><title>Little vacation</title><link>https://kalogirou.net/2006/03/10/little-vacation/</link><guid isPermaLink="true">https://kalogirou.net/2006/03/10/little-vacation/</guid><description>Wondering what the silence is all about the last week? Well since I&apos;m not going to the army for the next months, I decided to spend some time off...</description><pubDate>Fri, 10 Mar 2006 17:48:57 GMT</pubDate><category>Personal</category><author>HarKal</author></item><item><title>Amazing Games</title><link>https://kalogirou.net/2006/02/27/amazing-games/</link><guid isPermaLink="true">https://kalogirou.net/2006/02/27/amazing-games/</guid><description>Just try out these flash games... The games are simply brilliant, and really demonstrate the genius of their creator!</description><pubDate>Mon, 27 Feb 2006 13:15:53 GMT</pubDate><category>Game Development</category><author>HarKal</author></item><item><title>The 24/7 Internet experience</title><link>https://kalogirou.net/2006/02/26/the-247-internet-experience/</link><guid isPermaLink="true">https://kalogirou.net/2006/02/26/the-247-internet-experience/</guid><description>My ADSL line got activated yesterday! Until now I used to go online with a 56K modem over a phone line..</description><pubDate>Sun, 26 Feb 2006 18:16:51 GMT</pubDate><category>Uncategorized</category><author>HarKal</author></item><item><title>Multithreading Game Engines for Multicore Machines</title><link>https://kalogirou.net/2006/02/16/multithreading-game-engines-for-multicore-machines/</link><guid isPermaLink="true">https://kalogirou.net/2006/02/16/multithreading-game-engines-for-multicore-machines/</guid><description>A 2006 design discussion on scaling game engines across CPU cores using worker pools, parallel loops, physics islands, and independent tasks.</description><pubDate>Thu, 16 Feb 2006 17:27:47 GMT</pubDate><category>Game Development</category><category>Programming</category><author>HarKal</author></item><item><title>Status update</title><link>https://kalogirou.net/2006/02/14/status-update/</link><guid isPermaLink="true">https://kalogirou.net/2006/02/14/status-update/</guid><description>Ok... the party is over. The last few days was full! First of all I spend the weekend at Kastoria.</description><pubDate>Tue, 14 Feb 2006 20:52:10 GMT</pubDate><category>Personal</category><author>HarKal</author></item><item><title>Got it!!!</title><link>https://kalogirou.net/2006/02/08/got-it/</link><guid isPermaLink="true">https://kalogirou.net/2006/02/08/got-it/</guid><description>The race is over! The exams (oups.. presentation) started at 13:30!! It was over at 15:00... This is one hour and a half! The outcome: Success!!!</description><pubDate>Wed, 08 Feb 2006 18:52:18 GMT</pubDate><category>Master Thesis</category><category>Programming</category><author>HarKal</author></item><item><title>Waiting for the presentation</title><link>https://kalogirou.net/2006/02/08/waiting-for-the-presentation/</link><guid isPermaLink="true">https://kalogirou.net/2006/02/08/waiting-for-the-presentation/</guid><description>Here I am, waiting for my master&apos;s public presentation (which here are Ioannina means examination in public)...</description><pubDate>Wed, 08 Feb 2006 09:41:31 GMT</pubDate><category>Master Thesis</category><category>Personal</category><author>HarKal</author></item><item><title>Game development in Greece</title><link>https://kalogirou.net/2006/02/07/game-development-in-greece/</link><guid isPermaLink="true">https://kalogirou.net/2006/02/07/game-development-in-greece/</guid><description>In the past I remember my self crying out all the time about the lack of game development in Greece.</description><pubDate>Tue, 07 Feb 2006 10:01:05 GMT</pubDate><category>Game Development</category><author>HarKal</author></item><item><title>Creating a benchmark script for Sylphis3D</title><link>https://kalogirou.net/2006/02/03/creating-a-benchmark-script-for-sylphis3d/</link><guid isPermaLink="true">https://kalogirou.net/2006/02/03/creating-a-benchmark-script-for-sylphis3d/</guid><description>Suppose that you want to benchmark a 3D game engine. What do you do? The common solution is:</description><pubDate>Fri, 03 Feb 2006 19:56:09 GMT</pubDate><category>Sylphis</category><author>HarKal</author></item><item><title>The Lake of Ioannina</title><link>https://kalogirou.net/2006/02/03/the-lake-of-ioannina/</link><guid isPermaLink="true">https://kalogirou.net/2006/02/03/the-lake-of-ioannina/</guid><description>The city I am about leave behind is the city of Ioannina. I&apos;ve been living here for two and a half years now and I must say I quite enjoyed it.</description><pubDate>Fri, 03 Feb 2006 11:12:14 GMT</pubDate><category>Personal</category><author>HarKal</author></item><item><title>I&apos;m going to miss coffee</title><link>https://kalogirou.net/2006/02/02/im-going-to-miss-coffee/</link><guid isPermaLink="true">https://kalogirou.net/2006/02/02/im-going-to-miss-coffee/</guid><description>Now that I&apos;m going to the army, I&apos;m really going to miss moments with friends at cafes.</description><pubDate>Thu, 02 Feb 2006 08:31:24 GMT</pubDate><category>Personal</category><author>HarKal</author></item><item><title>John Romero hypes it up again</title><link>https://kalogirou.net/2006/02/01/john-romero-hypes-it-up-again/</link><guid isPermaLink="true">https://kalogirou.net/2006/02/01/john-romero-hypes-it-up-again/</guid><description>I found this article today and its about Romero&apos;s new super game(again).</description><pubDate>Wed, 01 Feb 2006 23:15:53 GMT</pubDate><category>Uncategorized</category><author>HarKal</author></item><item><title>Happy February</title><link>https://kalogirou.net/2006/02/01/happy-february/</link><guid isPermaLink="true">https://kalogirou.net/2006/02/01/happy-february/</guid><description>Happy February — a post from Harry Kalogirou’s Thoughts Serializer archive.</description><pubDate>Wed, 01 Feb 2006 12:00:28 GMT</pubDate><category>Uncategorized</category><author>HarKal</author></item><item><title>Power</title><link>https://kalogirou.net/2006/01/30/power/</link><guid isPermaLink="true">https://kalogirou.net/2006/01/30/power/</guid><description>Many times I try to understand what power does to people. Trying to see what is it that makes people desire it so much and what is that that makes those that gain it…</description><pubDate>Mon, 30 Jan 2006 14:52:42 GMT</pubDate><category>Personal</category><author>HarKal</author></item><item><title>A new release of Sylphis3D is coming</title><link>https://kalogirou.net/2006/01/26/a-new-release-of-sylphis3d-is-coming/</link><guid isPermaLink="true">https://kalogirou.net/2006/01/26/a-new-release-of-sylphis3d-is-coming/</guid><description>I&apos;m going to release a new version of Sylphis3D tomorrow. The new version includes support for the motion blur effect that was only shown on videos until now.</description><pubDate>Thu, 26 Jan 2006 22:07:36 GMT</pubDate><category>Sylphis</category><author>HarKal</author></item><item><title>Ohh ouu ohh you are in the army...</title><link>https://kalogirou.net/2006/01/25/ohh-ouu-ohh-you-are-in-the-army/</link><guid isPermaLink="true">https://kalogirou.net/2006/01/25/ohh-ouu-ohh-you-are-in-the-army/</guid><description>Yesterday there were bad news on the door step... The Greek Army decided that I have to serve my country!</description><pubDate>Wed, 25 Jan 2006 09:36:19 GMT</pubDate><category>Personal</category><author>HarKal</author></item><item><title>Hell loose.. again...</title><link>https://kalogirou.net/2006/01/19/hell-loose-again/</link><guid isPermaLink="true">https://kalogirou.net/2006/01/19/hell-loose-again/</guid><description>Lately I&apos;m playing DOOM again. Not the original DOOM, nor the famous DOOM 3.</description><pubDate>Thu, 19 Jan 2006 11:26:45 GMT</pubDate><category>Personal</category><author>HarKal</author></item><item><title>What is (the) Perl 6?</title><link>https://kalogirou.net/2006/01/17/what-is-the-perl-6/</link><guid isPermaLink="true">https://kalogirou.net/2006/01/17/what-is-the-perl-6/</guid><description>Unfortunately noone can be told what Perl 6 is... You have to see it for yourself.</description><pubDate>Tue, 17 Jan 2006 14:07:23 GMT</pubDate><category>Open Source</category><author>HarKal</author></item><item><title>Happy new year!!!</title><link>https://kalogirou.net/2006/01/01/happy-new-year/</link><guid isPermaLink="true">https://kalogirou.net/2006/01/01/happy-new-year/</guid><description>Happy new year my friends! I hope 2006 is going to give us more happiness and health, the rest will come!</description><pubDate>Sun, 01 Jan 2006 18:09:33 GMT</pubDate><category>Uncategorized</category><author>HarKal</author></item><item><title>Ruby on Rails : First look</title><link>https://kalogirou.net/2005/12/30/ruby-on-rails-first-look/</link><guid isPermaLink="true">https://kalogirou.net/2005/12/30/ruby-on-rails-first-look/</guid><description>Yes, the hype got me! I don&apos;t know if you noticed it, but lately everyone seems to be talking about Ruby on Rails.</description><pubDate>Fri, 30 Dec 2005 18:54:50 GMT</pubDate><category>Open Source</category><category>Programming</category><author>HarKal</author></item><item><title>3D reconstruction from photographs</title><link>https://kalogirou.net/2005/12/28/3d-reconstruction-from-photographs/</link><guid isPermaLink="true">https://kalogirou.net/2005/12/28/3d-reconstruction-from-photographs/</guid><description>I just realised that all this time I talk about my thesis, while I never took the time to describe what I am doing!</description><pubDate>Wed, 28 Dec 2005 13:26:57 GMT</pubDate><category>Master Thesis</category><author>HarKal</author></item><item><title>Shopping for man and woman</title><link>https://kalogirou.net/2005/12/26/shopping-for-man-and-woman/</link><guid isPermaLink="true">https://kalogirou.net/2005/12/26/shopping-for-man-and-woman/</guid><description>First of all... Merry Christmas to you all. I know it is a bit late but better now than never. I was unable to post the last days, since I was on vacation.</description><pubDate>Mon, 26 Dec 2005 22:53:12 GMT</pubDate><category>Personal</category><author>HarKal</author></item><item><title>I hate compiler/grammar/language theory</title><link>https://kalogirou.net/2005/12/13/48/</link><guid isPermaLink="true">https://kalogirou.net/2005/12/13/48/</guid><description>Lately I was forced to study some papers on compiler theory. You know: context-free, context-sensitive, boolean grammars etc.</description><pubDate>Tue, 13 Dec 2005 14:28:52 GMT</pubDate><category>Personal</category><author>HarKal</author></item><item><title>No alarms and no pretty garden</title><link>https://kalogirou.net/2005/11/18/no-alarms-and-no-pretty-garden/</link><guid isPermaLink="true">https://kalogirou.net/2005/11/18/no-alarms-and-no-pretty-garden/</guid><description>A personal music post from the Thoughts Serializer archive, published in December 2005.</description><pubDate>Fri, 18 Nov 2005 11:02:31 GMT</pubDate><category>Uncategorized</category><author>HarKal</author></item><item><title>Exceptions and execution speed</title><link>https://kalogirou.net/2005/11/11/exceptions-and-execution-speed/</link><guid isPermaLink="true">https://kalogirou.net/2005/11/11/exceptions-and-execution-speed/</guid><description>This post was triggered by a comment by Alex Hunsley on the Multithreaded Game Scripting post.</description><pubDate>Fri, 11 Nov 2005 23:24:04 GMT</pubDate><category>Programming</category><author>HarKal</author></item><item><title>Long pause...</title><link>https://kalogirou.net/2005/11/10/long-pause/</link><guid isPermaLink="true">https://kalogirou.net/2005/11/10/long-pause/</guid><description>Hey! I&apos;m still alive! But a bit buried though... under tons of papers and articles.</description><pubDate>Thu, 10 Nov 2005 11:14:39 GMT</pubDate><category>Master Thesis</category><category>Personal</category><author>admin</author></item><item><title>SouthPark</title><link>https://kalogirou.net/2005/10/18/southpark/</link><guid isPermaLink="true">https://kalogirou.net/2005/10/18/southpark/</guid><description>Found this very entertaining site today : South Park Studio. This is a flash application that allows you make South Park characters! The image is me, South Park style!</description><pubDate>Tue, 18 Oct 2005 11:51:16 GMT</pubDate><category>Personal</category><category>Uncategorized</category><author>HarKal</author></item><item><title>Zagorohoria</title><link>https://kalogirou.net/2005/10/12/zagorohoria/</link><guid isPermaLink="true">https://kalogirou.net/2005/10/12/zagorohoria/</guid><description>Living in Ioannina has many privileges. One of them is that the city is actually build in nature.</description><pubDate>Wed, 12 Oct 2005 11:01:45 GMT</pubDate><category>Personal</category><author>HarKal</author></item><item><title>The plague of PBuffer is lifted</title><link>https://kalogirou.net/2005/10/06/the-plague-of-pbuffer-is-lifted/</link><guid isPermaLink="true">https://kalogirou.net/2005/10/06/the-plague-of-pbuffer-is-lifted/</guid><description>I finally got the time to remove the PBuffer support from Sylphis! Since I simply hate BPuffer, I&apos;ve been planning this for some time now, but I never got the courage…</description><pubDate>Thu, 06 Oct 2005 07:13:06 GMT</pubDate><category>OpenGL</category><category>Personal</category><author>HarKal</author></item><item><title>GCC vs MSVC the Rematch</title><link>https://kalogirou.net/2005/10/03/gcc-vs-msvc-the-rematch/</link><guid isPermaLink="true">https://kalogirou.net/2005/10/03/gcc-vs-msvc-the-rematch/</guid><description>Resolving the GCC/MSVC template error with the typename keyword required for dependent names in C++, following the original 2005 debugging report.</description><pubDate>Mon, 03 Oct 2005 20:41:48 GMT</pubDate><category>Programming</category><author>HarKal</author></item><item><title>ELKS : Baby Linux refusing to grow up</title><link>https://kalogirou.net/2005/10/01/elks-baby-linux-refusing-to-growing-up/</link><guid isPermaLink="true">https://kalogirou.net/2005/10/01/elks-baby-linux-refusing-to-growing-up/</guid><description>A look back at ELKS, the Embeddable Linux Kernel Subset for 16-bit systems, and Harry Kalogirou’s work on networking and memory management.</description><pubDate>Sat, 01 Oct 2005 10:58:08 GMT</pubDate><category>Open Source</category><category>Programming</category><author>HarKal</author></item><item><title>GCC vs MSVC</title><link>https://kalogirou.net/2005/09/28/gcc-vs-msvc/</link><guid isPermaLink="true">https://kalogirou.net/2005/09/28/gcc-vs-msvc/</guid><description>A 2005 C++ template portability problem between GCC 3.3.5 and MSVC, with the original example and a link to the dependent-name fix.</description><pubDate>Wed, 28 Sep 2005 20:40:48 GMT</pubDate><category>Programming</category><category>Sylphis</category><author>HarKal</author></item><item><title>Champions... again...</title><link>https://kalogirou.net/2005/09/26/champions-again/</link><guid isPermaLink="true">https://kalogirou.net/2005/09/26/champions-again/</guid><description>Yes, it is true... after 18 years Greece gets the gold again at Eurobasket.</description><pubDate>Mon, 26 Sep 2005 08:45:37 GMT</pubDate><category>Uncategorized</category><author>HarKal</author></item><item><title>Edited Article</title><link>https://kalogirou.net/2005/09/24/edited-article/</link><guid isPermaLink="true">https://kalogirou.net/2005/09/24/edited-article/</guid><description>Yesterday I opened my e-mailbox and found a message from Tobias Robison.</description><pubDate>Sat, 24 Sep 2005 17:42:52 GMT</pubDate><category>Personal</category><category>Sylphis</category><author>HarKal</author></item><item><title>I Need an O(1) Scheduler</title><link>https://kalogirou.net/2005/09/20/i-need-an-o1-scheduler/</link><guid isPermaLink="true">https://kalogirou.net/2005/09/20/i-need-an-o1-scheduler/</guid><description>Wow the last days was full! My master thesis is at a point where requires a lot of attention...</description><pubDate>Tue, 20 Sep 2005 07:48:05 GMT</pubDate><category>Personal</category><author>HarKal</author></item><item><title>We were slashdoted baby!!!</title><link>https://kalogirou.net/2005/09/18/we-were-slashdoted-baby/</link><guid isPermaLink="true">https://kalogirou.net/2005/09/18/we-were-slashdoted-baby/</guid><description>Woke up this Sunday morning to find out that the post I wrote some time ago about game scripting with stackless python was boldly enjoying a place at Slashdot&apos;s main…</description><pubDate>Sun, 18 Sep 2005 16:59:52 GMT</pubDate><category>Personal</category><category>Programming</category><category>Sylphis</category><author>HarKal</author></item><item><title>The army</title><link>https://kalogirou.net/2005/09/17/the-army/</link><guid isPermaLink="true">https://kalogirou.net/2005/09/17/the-army/</guid><description>Recently a friend of mine joined the army. Every man in Greece must spend a year serving the Greek Army.</description><pubDate>Sat, 17 Sep 2005 08:31:32 GMT</pubDate><category>Personal</category><author>HarKal</author></item><item><title>Illuminati Crap</title><link>https://kalogirou.net/2005/09/13/illuminati-crap/</link><guid isPermaLink="true">https://kalogirou.net/2005/09/13/illuminati-crap/</guid><description>Yes they convinced me to read it after all. I&apos;m referring to the book by Dan Braun.</description><pubDate>Tue, 13 Sep 2005 07:12:26 GMT</pubDate><category>Uncategorized</category><author>HarKal</author></item><item><title>OpenGL ranting...</title><link>https://kalogirou.net/2005/09/08/opengl-ranting/</link><guid isPermaLink="true">https://kalogirou.net/2005/09/08/opengl-ranting/</guid><description>As I said before on an other post, I&apos;m a big bug stumbler. I&apos;m attracted by them.</description><pubDate>Thu, 08 Sep 2005 09:00:49 GMT</pubDate><category>OpenGL</category><category>Programming</category><author>HarKal</author></item><item><title>C++ STL and the Lack of Update in Heap Implementation</title><link>https://kalogirou.net/2005/09/07/c-stl-and-the-lack-of-update-in-heap-implementation/</link><guid isPermaLink="true">https://kalogirou.net/2005/09/07/c-stl-and-the-lack-of-update-in-heap-implementation/</guid><description>Why updating priorities in a C++ STL heap matters for algorithms such as A*, and the limitations of the standard heap interface.</description><pubDate>Wed, 07 Sep 2005 06:34:08 GMT</pubDate><category>Open Source</category><category>Programming</category><author>HarKal</author></item><item><title>Some things are SOooo boring..</title><link>https://kalogirou.net/2005/09/06/some-things-are-soooo-boring/</link><guid isPermaLink="true">https://kalogirou.net/2005/09/06/some-things-are-soooo-boring/</guid><description>I can&apos;t get used to it. I simply can&apos;t. I just finished invigilation for &quot;Computer Networks&quot;.</description><pubDate>Tue, 06 Sep 2005 14:24:09 GMT</pubDate><category>Personal</category><author>HarKal</author></item><item><title>Game Engine Network Architecture</title><link>https://kalogirou.net/2005/09/05/game-engine-network-architecture/</link><guid isPermaLink="true">https://kalogirou.net/2005/09/05/game-engine-network-architecture/</guid><description>Lately I&apos;m thinking a lot of implementing the networking part of Sylphis3D.</description><pubDate>Mon, 05 Sep 2005 09:26:47 GMT</pubDate><category>Personal</category><category>Programming</category><author>HarKal</author></item><item><title>Statistics</title><link>https://kalogirou.net/2005/09/04/statistics/</link><guid isPermaLink="true">https://kalogirou.net/2005/09/04/statistics/</guid><description>This blog is alive for something more that a month now. So I thought is was a good time to run some statistics on the webserver logs -yes, I&apos;m a statistics junkie-.</description><pubDate>Sun, 04 Sep 2005 16:05:49 GMT</pubDate><category>Uncategorized</category><author>HarKal</author></item><item><title>All Tears are Bitter</title><link>https://kalogirou.net/2005/09/03/all-tears-are-bitter/</link><guid isPermaLink="true">https://kalogirou.net/2005/09/03/all-tears-are-bitter/</guid><description>I must say I&apos;m devastated by the tragedy taking place in the southern east U.S.A.</description><pubDate>Sat, 03 Sep 2005 08:14:33 GMT</pubDate><category>Uncategorized</category><author>HarKal</author></item><item><title>Alexa.com</title><link>https://kalogirou.net/2005/08/28/alexacom/</link><guid isPermaLink="true">https://kalogirou.net/2005/08/28/alexacom/</guid><description>I don&apos;t know if you are familiar with www.alexa.com. I didn&apos;t until yesterday.</description><pubDate>Sun, 28 Aug 2005 19:20:04 GMT</pubDate><category>Uncategorized</category><author>HarKal</author></item><item><title>Maple</title><link>https://kalogirou.net/2005/08/26/maple/</link><guid isPermaLink="true">https://kalogirou.net/2005/08/26/maple/</guid><description>Thank god there is Maple... I was trying to calculate the analytical derivatives of a big function today.</description><pubDate>Fri, 26 Aug 2005 14:13:36 GMT</pubDate><category>Master Thesis</category><author>HarKal</author></item><item><title>Blender, beast under 5MB</title><link>https://kalogirou.net/2005/08/24/blender-beast-under-5mb/</link><guid isPermaLink="true">https://kalogirou.net/2005/08/24/blender-beast-under-5mb/</guid><description>I&apos;ve been watching closely Blender since it became open source. It was when I was looking for a modeler to be used with Sylphis3D.</description><pubDate>Wed, 24 Aug 2005 17:39:44 GMT</pubDate><category>Open Source</category><category>Sylphis</category><author>HarKal</author></item><item><title>Speed limits - Don&apos;t need them...</title><link>https://kalogirou.net/2005/08/22/speed-limits-dont-need-them/</link><guid isPermaLink="true">https://kalogirou.net/2005/08/22/speed-limits-dont-need-them/</guid><description>Ok the driving speed limit problem is solved in Greece. The solution? Gas costing 1 euro per litre!</description><pubDate>Mon, 22 Aug 2005 13:08:41 GMT</pubDate><category>Personal</category><author>HarKal</author></item><item><title>Quake III Engine Source Released</title><link>https://kalogirou.net/2005/08/20/quake-iii-engine-source-released/</link><guid isPermaLink="true">https://kalogirou.net/2005/08/20/quake-iii-engine-source-released/</guid><description>id did it! The source to the famous Quake III engine is out. The ftp site at id software is full of downloaders... get it while its hot!</description><pubDate>Sat, 20 Aug 2005 07:42:02 GMT</pubDate><category>Open Source</category><category>Programming</category><author>HarKal</author></item><item><title>The trip to Ithaka</title><link>https://kalogirou.net/2005/08/17/the-trip-to-ithaka/</link><guid isPermaLink="true">https://kalogirou.net/2005/08/17/the-trip-to-ithaka/</guid><description>I our lives we learn to set goals. Set up bright beacons ahead of us so that we can follow in the dark sea.</description><pubDate>Wed, 17 Aug 2005 09:42:50 GMT</pubDate><category>Uncategorized</category><author>HarKal</author></item><item><title>Project Offset</title><link>https://kalogirou.net/2005/08/14/project-offset/</link><guid isPermaLink="true">https://kalogirou.net/2005/08/14/project-offset/</guid><description>Yesterday, I stumbled on Project Offset. It is about a 3D game engine. The released videos and screenshots are very impressive!</description><pubDate>Sun, 14 Aug 2005 19:29:09 GMT</pubDate><category>Sylphis</category><author>HarKal</author></item><item><title>Quake III source to be released under the GPL</title><link>https://kalogirou.net/2005/08/14/quake-iii-source-to-be-released-under-the-gpl/</link><guid isPermaLink="true">https://kalogirou.net/2005/08/14/quake-iii-source-to-be-released-under-the-gpl/</guid><description>John Carmack noted at his QuakeCon speech that the source code of Quake III will be released next week!</description><pubDate>Sun, 14 Aug 2005 08:18:40 GMT</pubDate><category>Open Source</category><category>Programming</category><author>HarKal</author></item><item><title>Multithreaded Game Scripting with Stackless Python</title><link>https://kalogirou.net/2005/08/10/multithreaded-game-scripting-with-stackless-python/</link><guid isPermaLink="true">https://kalogirou.net/2005/08/10/multithreaded-game-scripting-with-stackless-python/</guid><description>How Sylphis3D used Stackless Python tasklets for game actors, events, actions, and migration, with code examples from the original 2005 design.</description><pubDate>Wed, 10 Aug 2005 16:19:26 GMT</pubDate><category>Programming</category><category>Sylphis</category><author>HarKal</author></item><item><title>River Party</title><link>https://kalogirou.net/2005/08/08/river-party/</link><guid isPermaLink="true">https://kalogirou.net/2005/08/08/river-party/</guid><description>Yesterday I got back from the river party at Nestorio/Kastoria. It is a 4 day party at the banks of the river Aliakmonas.</description><pubDate>Mon, 08 Aug 2005 17:51:29 GMT</pubDate><category>Personal</category><author>HarKal</author></item><item><title>Everything that has a beginning has an end</title><link>https://kalogirou.net/2005/07/31/everything-that-has-a-beginning-has-an-end/</link><guid isPermaLink="true">https://kalogirou.net/2005/07/31/everything-that-has-a-beginning-has-an-end/</guid><description>You probably remember that quote from &quot;The Matrix&quot;. It is a fact that I hate endings and that quote makes sure you don&apos;t forget that whatever begins now, will end…</description><pubDate>Sun, 31 Jul 2005 11:04:40 GMT</pubDate><category>Personal</category><author>HarKal</author></item><item><title>The beach</title><link>https://kalogirou.net/2005/07/28/the-beach/</link><guid isPermaLink="true">https://kalogirou.net/2005/07/28/the-beach/</guid><description>I extended my last weekend till Tuesday since there was a festival at my village.</description><pubDate>Thu, 28 Jul 2005 17:23:12 GMT</pubDate><category>Uncategorized</category><author>HarKal</author></item><item><title>An other contribution to OpenSource</title><link>https://kalogirou.net/2005/07/22/an-other-contribution-to-opensource/</link><guid isPermaLink="true">https://kalogirou.net/2005/07/22/an-other-contribution-to-opensource/</guid><description>Ok... after a lot of hard work, I managed to implement RQ decomposition in SciPy.</description><pubDate>Fri, 22 Jul 2005 12:53:01 GMT</pubDate><category>Master Thesis</category><category>Open Source</category><author>HarKal</author></item><item><title>RQ Decomposition</title><link>https://kalogirou.net/2005/07/21/rq-decomposition/</link><guid isPermaLink="true">https://kalogirou.net/2005/07/21/rq-decomposition/</guid><description>My master thesis requires a lot of maths and linear algebra. For the purpose I use SciPy.</description><pubDate>Thu, 21 Jul 2005 08:39:18 GMT</pubDate><category>Master Thesis</category><author>HarKal</author></item><item><title>Migration from XFree86 to Xorg</title><link>https://kalogirou.net/2005/07/20/migration-from-xfree86-to-xorg/</link><guid isPermaLink="true">https://kalogirou.net/2005/07/20/migration-from-xfree86-to-xorg/</guid><description>I don&apos;t know why but, I always wanted to get rid of xfree. It must be the traumatic childhood with it.</description><pubDate>Wed, 20 Jul 2005 08:31:03 GMT</pubDate><category>Debian</category><author>HarKal</author></item></channel></rss>