FlyCraft Herbie: Crazy Machines just got released!

I would like to inform you that today is July 22, 2014. Yes, it’s finally Crazy Machines time!

I know a lot of you were waiting eagerly for this moment. I know it from your personal e-mails, the twitter replies, the facebook comments and all the fuzz that you created. The excitement is the same for me too. I really can’t wait to see your crazy flights (and crashes) on everyplay. To see how you will like the game, what scores you will achieve 30 minutes after release, etc. It is going to be awesome!

So, you can right now download the game for free from your device’s app store. But I made it even easier for you. No matter what device you have, you can follow the link below, and you will be redirected to the appropriate store page:

http://applk.co/fh

So open the above link on your Android phone and you will be redirected directly to the Google Play download page, open it on your iPhone and AppStore will come up. Same for BlackBerry 10 devices. You can even open it on your desktop browser and it will show you a qr-code to scan. How is that for convenient? 

Still here? What are you waiting for?

Well, since you are still here I would like to thank some people that helped in making this game a reality.

Erik Oros – For providing very helpful feedback on the gamepad support
Theodoros Theodoridis – For the insight comments on UX
Vasso Venetopoulou – For german translations
Ioanna Gkotinakou – For french translations

Beta Testers
Vassilios Karakoidas
George Koutsikos
George Vasilakos
John Spanos
Achileas Anagnwstopoulos
Pantelis Giazitsis
George Tsaousidis
Nikos Liapis
Alex Christou

James Richardson, Jen Allen, Matteo Vismara, all the people that supported the epocu campaign, and basically everybody over at BlackBerry that supported this game so much. 

I am probably forgetting half of you people here, but show sympathy, my brain is melting! 😀

Well that is it. Your really shouldn’t be here now. You should be unlocking the vehicles in Crazy Machines. GO! Continue reading

FlyCraft got released, we have the dollar!

That is right! We managed to do the release yesterday and we even got the dollar (we are actually #1 Top Paid Game at the moment I write! [boast]way over Angry Birds =D[/boast] . You can check out our October Challenge entry here:

FlyCraft – October Challenge Entry

It was a roller coaster ride to develop this game, you know, the crazy ones! Me and Thanasis managed to gain so much experience during this month than hardly any other process I can think of can provide.

The fact that the game we made was so well received by the gamers was the topping of the cake. Such a great feeling, after a month of long nights of work! A few hours after the release, we were receiving this kind of reviews on AppWorld:

“Fun game, gets your creative mind going.” 5 stars
“This is a fun game if you have a few minutes to spare & want something to do. At $1.99 you can’t go wrong….now if you will excuse me I have got to get back to the game. I’m trying hard to get “Herbie” to fly further then 200cm….I keep getting so so close lol BTW that reminds me. This game comes with Scoreloop integration so you can compete with your friends :)” 5 stars
“This is a great game and logs of original fun. Looking forward to more materials to smash on the landing pad. Great original concept!” 5 stars
“Fun game, gets your creative mind going.” 5 stars

The list can go on and on! We are so humbled by these people.

We have updated the game’s website with the launch trailer. We hope you will like it as much as we do.

The plan from now on is to add in the game all the cool features we left out due to the time constraint of the challenge. Some of the things we left out with a cold heart were the instant replay system that will allow you to view your flights again but also to share them with friends, the ability to save multiple crafts and challenge friends to fly your crafts and do better, and lot more stuff that I will not reveal at the moment! 😉

Thanks again everybody it was a great experience we all shared here! Good luck to all the contenders!

Unveiling Pop Corny

Honestly I can’t really describe how excited I am to finally be able to announce my first game! Since the first line of code I ever typed in a programming language, all I wanted to build was a game. It turns out that only many years later the timing would be right for it to become a reality. Some of you might already knew that this was coming if you had read my last #altdevblogaday post. A few days ago I unveiled the game’s icon to the game’s Facebook page. If you like it please like the page and share it as I am certainly going to need the word of mouth in promoting it.

I will not yet go into details about what the game is about (apart from obviously being about a popcorn loving crazy looking monster!), I will save this a for few days later when the AppStore review process will be coming to an end. A teaser video will also be released so keep an eye open for it.

Also if any of you happen to write for a game review website or you know a friend who knows a friend that has a cousin that got married to a girl that reviews games, please let them know I would be glad to send then the game!

CU!

p.s. If you are not a Facebook guy you can follow the game’s twitter account for updates: @MrPopCorny