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Programming, Computer graphics, Games

Day: November 12, 2005

Categories Programming

Exceptions and execution speed

Author Charilaos Kalogirou Posted on Posted on November 12, 2005November 12, 2005
8

This post was triggered by a comment by Alex Hunsley on the Multithreaded Game Scripting post. Alex correctly points out that while setting up a “try” for an exception costs nothing, raing an exception does! The question however is whether using exceptions is a speed overkill in the altar of code readability

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