Categories Game DevelopmentOpen SourceOpenGLProgrammingSoftware

The wait is over… Sylphis3D is open source!

I just release the source to Sylphis3D! Check out the story at the Developer Network. The wait is over! Sylphis3D is officially released under the GNU GPL ver.2 (with the classpath exception for those that need closed source solutions). The engine weights at around 45000 lines of source code written in C++ and Python. The […]

Read More
Categories Game DevelopmentProgrammingSylphisUncategorized

Open Sourcing Progress Update

As an update, I inform you that I’m pasting the license on the source files and getting the release ready. I’m going to publish on the sourceforge site where the Sylphis Generalized Triangle optimizer is published at the CVS. The engine is going to be hosted using SVN. Maybe there will be downloadable versions too, […]

Read More
Categories DirectXGame DevelopmentOpenGLProgrammingSylphis

How to do good bloom for HDR rendering

One thing that makes HDR rendering impressive is the bloom effect. In fact even if bloom is in a sense decoupled from HDR rendering, it is often confused with HDR. There are 3d engines out there that advertise bloom for HDR rendering, which is nonsense. You can have HDR rendering without bloom, and you can […]

Read More