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Programming, Computer graphics, Games

Tag: threads

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Multithreaded Game Scripting with Stackless Python

Author Charilaos Kalogirou Posted on Posted on August 10, 2005May 22, 2020
64

The very basic problem that a creator of a game engine faces when it comes to scripting the game engine is: what will be the language that will be used. Of cource there is the option of creating a custom language for the purpose, but today with the plethora of scripting languages available it doesn’t […]

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