Hello everybody… I would like to remind you of the upcoming Carnival of Game Programming. The carnival is going to be held on the first of March so if you have an article to submit please do it now, since time is running out!
Computer graphics, Games, Personal
Is it just me, or any other of you think that the Megatexture technology that the advanced DOOM 3 engine is going to provide is just nonsense? I mean besides the first awe of the hypie name, when you settle to actually think about it the megatexture technology is just a pain in the @#%! Read the rest of this entry »
In a recent press release nVidia anounced CUBA. A fundamentaly new architecture for GPU computing that will finally remove the stream computing paradigm!
This is like my previous post about gpus and the programming model was read by nVidia! Imagine we will finally be able to harvest the powers of modern GPUs for general computing, without having to mess with vertex buffer, textures and other nonsense!
Good days ahead!!!
I would like to inform you that the Carnival of Game Programming was started at Blog Carnival. The goal is to have host a carnival each month (given that there are enough good articles).
What is the Carnival of Game Programming?
The Carnival of Game Programming collects together links pointing to blog articles about game programming and works like a magazine. Each edition is a special blog article that consists of links to all the contributions that have been submitted, often with the editors opinions or remarks.
Submit articles about game programming
I call you to submit articles for the first Carnival of Game Programming that will be hosted here at Thought Serializer. So if you have a post about game programming in general please submit it here. The post/article should be about programming languages, scripting, networking, 3d graphics, 3d hardware, 3d programming APIs, algorithms, AI, sound, physics, collision detection or any other aspect of game programming.
I’m looking forward for your articles!