Continuing after my latest post about porting existing iOS games written in C/C++ to the Android platform, here I am again writing about my latest porting endeavor that brings Pop Corny to the third platform! Ever thought of porting your iOS game to the Blackberry Playbook? Well, here I will share some insight of what […]
Read MoreMonth: August 2012
Impressed by the new Blackberry OS (or how iOS ate dust)
Since my last post you must already know that I was porting Pop Corny to Blackberry. I can’t hide that I was really impressed by the way the platform is engineered. You know you have done something right when it allows a developer that had never even used the platform, come in and port his […]
Read MorePorting my game engine to the Playbook
The last few days I am a happy owner of a BlackBerry Playbook. The device was offered to me by RIM (thanks to Luca Filigheddu) in order to port Pop Corny to it. To tell you the truth I never owned a Blackberry device before, not to mention develop for it. It was a totally […]
Read MorePorting your game from iOS to Android
So you created a C/C++ game for iOS that gives joy to iPhone and iPad gamers from around the world. How can you deny this joy from all loyal Android users? I can’t, so I had to port Pop Corny to the Android platform. It was a very interesting experience, full of gain as I say, and I […]
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