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Programming, Computer graphics, Games

Day: April 18, 2006

Categories Game DevelopmentOpenGLProgramming

OpenGL render to texture problems

Author Charilaos Kalogirou Posted on Posted on April 18, 2006
7

The time 1:52 in the morning and I just had those “OpenGL” moments again! It seems that the nightmare will never end. An other problem with RTT came up. As you know Sylphis3D uses the stencil shadow method, and therefore needs a stencil buffer. Now that I am implementing high dynamic range (HDR) rendering, I […]

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