Categories Game DevelopmentOpenGLProgrammingSylphis

HDR lighting… possibilities…

The sillent blog the last few days is due to the heavy work going on in Sylphis3D… I have almost completed work on the HDR implementation in the engine. It took some brains to put it in there, especialy since it had to work with Radeon 9600 and FX 5200 …

Stay tuned for more info on how I did it… it looks very nice I can tell you!

opengl, HDR, sylphis3d, rendering, game engine, 3dengine

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