In one of my previous posts I talked about how you can make the Lua garbage collector (GC) more predictable in running time. This is a virtue that is highly valued in a GC used in games where you don’t have the luxury of going over you frame time. In that post I described a […]Read More
Category: Open Source
Hollywood Directors Beware!
With great pleasure I inform you that my first video clip is complete! No I am not singing.. I just created the video for the upcoming single from Dol Theeta – the second brain child of Thanasis Lightbridge. Part of the three band project of his, of which we only experienced Dol Ammad until now. […]Read More
24 hours and 3GB later…
Its been almost 24 hours since the release of Sylphis3D and the sourceforge shows that 3GBytes were downloaded already about 10 e-mails expressing unbounded appreciation and some very nice comments. People are already jumping in to help with the website, doing changes and cleaning up the mess! I would like to thank every one of […]Read More
The wait is over… Sylphis3D is open source!
I just release the source to Sylphis3D! Check out the story at the Developer Network. The wait is over! Sylphis3D is officially released under the GNU GPL ver.2 (with the classpath exception for those that need closed source solutions). The engine weights at around 45000 lines of source code written in C++ and Python. The […]Read More
Tomorrow the Release
The time has come… tomorrow is the release day of Sylphis3D as an open source project. I’m very excited for this new begining! This is going to be my biggest contribution to the open source community until now. The source that is going to be released counts ~45000 lines of code in C++ and Python […]Read More
The last days I’m spending most of my time considering open source licenses and what would be the appropriate license for Sylphis3D. I must say that it is a very brain-melting procedure. I can see now why I could never became a lawyer! I initially started considering two licenses, the GPL and the BSD. These […]Read More
Sylphis3D goes open source : BSD or GPL ?
I think this is good news on the doorstep today! Yeap! After long thoughts I came to the decision to finally open the source code of Sylphis3D. This is going to be a big step for the development of the game engine andRead More
Running Azureus with 128MB RAM
Do you want to do a fun thing? Try running Azureus on a laptop running Debian with 128MB of RAM… JAVA to the people!!! 🙂Read More
PyPy – Python in Python
It is a common thing in programming languages, and a sign of maturity to implement a language in the language itself. This however is not commonRead More
What is (the) Perl 6?
Unfortunately noone can be told what Perl 6 is… You have to see it for yourself. Read this on slashdot today… 🙂Read More