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Programming, Computer graphics, Games

Day: March 22, 2008

Categories Game DevelopmentProgramming

Ray Tracing into a Sparse Voxel Octree

Author Charilaos Kalogirou Posted on Posted on March 22, 2008
6

And just when you thought you were through with tracing things all over the place… John Carmack strikes back with a mortal blow with something about ray tracing into a sparse voxel octree!! The article doesn’t really say much (nothing actually) about the algorithm, and this is where the fun/fuss starts! I can’t wait to […]

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