-   Integrating Blockchain secured data with node.js and EbakusNG   
-   I made a virtual machine interpreter for embedded devices   
-   My first contribution to the iNav flight controller software   
-   Ouroboros, Casper and other computer science masturbation. It may feel good, but you don’t actually get anything DONE.   
-   FlyCraft is out for iOS and Android   
-   FlyCraft coming to iOS and Android this Thursday   
-   FlyCraft Herbie: Crazy Machines just got released!   
-   Trying out this new service epocu.com   
-   New Herbie adventure coming on July 22   
-   Smart App Shopper shutting down on July 17   
-   FlyCraft Herbie: Crazy Machines Teaser [VIDEO]   
-   Second FlyCraft mini-game coming...   
-   Flappy Herbie Saga: Trolls of the Forest   
-   How the world looks with different app stores   
-   Happy birthday Herbie!   
-   The numbers: The BlackBerry World and S4BB   
-   FlyCraft: The success story   
-   FlyCraft got released, we have the dollar!   
-   Introducing FlyCraft for the October Challenge 2012   
-   Porting your iOS game to Blackberry Playbook (and future BB10 phones)   
-   Impressed by the new Blackberry OS (or how iOS ate dust)   
-   Porting my game engine to the Playbook   
-   Porting your game from iOS to Android   
-   Android & Pop Corny == true   
-   [Press release] Pop Corny comes to Android on July 15   
-   Writing portable code: A process full of gain   
-   Beta testers on Android wanted - Ask inside   
-   C++ Concurrency and Parallelism   
-   Linkz: Things I found interesting   
-   Launching on the AppStore in the year 2012   
-   Tag Cloud   
-   Pop Corny is the Free Game Of The Day!!!   
-   Status update for Pop Corny   
-   My game design hat   
-   Pop Corny is out!   
-   Pop Corny Trailer Released   
-   Unveiling Pop Corny   
-   Take your time (off)   
-   Predictable garbage collection with Lua   
-   From Python to Lua   
-   Joined #AltDevBlogADay   
-   Sylphis3D lighting, shadows, physics demonstration   
-   Something moving in the shadows...   
-   Orientation Film One : The AutoSleep App   
-   AutoSleep Music Timer hits the AppStore   
-   Optimizing script language performance with custom memory allocators   
-   Having both Mac OSX and iPhone targets in XCODE   
-   My First Contribution to Django   
-   GMail Themes   
-   Symfony, Ruby on Rails and Django : The unsual review (Part 2)   
-   Symfony, Ruby on Rails and Django : The unsual review (Part 1)   
-   The Google When it All Started   
-   Hackers attack Large Hadron Collider   
-   Picasa with Facial Recognition   
-   Videoclip for Goddess released   
-   Trying out Twitter   
-   Python Easter Egg   
-   Hollywood Directors Beware!   
-   Ray Tracing into a Sparse Voxel Octree   
-   NVIDIA to Acquire AGEIA Technologies   
-   Farewell Anthony   
-   Disabling the NVIDIA System Sentinel Power Indicator   
-   My Brain is Blue ?!   
-   Software Engineering Proverbs   
-   Nokia 6300 Can't Use Bluetooth Handsfree   
-   iPhone and Usability   
-   QoS in Technology Shops in Greece   
-   My Βabbler Coldfusion   
-   Video Tutorials About Saving Time   
-   Double Check Your EXCEL   
-   My nVidia 7600 Runs With a Carburetor   
-   Trip to Thessaloniki   
-   Muse at Athens - Terra Vibe   
-   My Last.fm   
-   Getting Started Again... True Megatexture   
-   F* the Police   
-   Soldier! At ease!   
-   The Last Drive   
-   Meet Maya!   
-   farbrausch   
-   Down with the flu :(   
-   24 hours and 3GB later...   
-   The wait is over... Sylphis3D is open source!   
-   Tomorrow the Release   
-   Open Sourcing Progress Update   
-   Opensource License   
-   No Second Carnival of Game Programming   
-   Sylphis3D goes open source : BSD or GPL ?   
-   Carnival of Game Programming : No 1   
-   REMINDER : The carnival of Game Programming   
-   MegaTexture Hype   
-   nVidia unveils CUBA - The GPU Computing Revolution   
-   Carnival of Game Programming   
-   Carnival of Game Production   
-   Happy Holidays   
-   Ruby and the don't speek of the devil culture   
-   Wordpress upgraded and new theme   
-   Dol Ammad - Ocean Dynamics   
-   HDR Procedural Skies   
-   The new PC arrived!   
-   The village I come from...   
-   I am back...   
-   How to do good bloom for HDR rendering   
-   HDRR screenshots   
-   Programmable GPUs and the programming method   
-   HDR lighting... possibilities...   
-   Attacked by the spammers   
-   Google photo management = Picasa 2   
-   First there was DOOM 3, then Quake 4 and now Prey   
-   Washing the car after 4 months   
-   Running Azureus with 128MB RAM   
-   OpenGL render to texture problems   
-   Oblivion   
-   PyPy - Python in Python   
-   Memories and the web-archive   
-   Sylphis3D now uses Stackless Python 2.4   
-   Sylphis3D licensing program   
-   Considering a licensing option for Sylphis3D   
-   Google's paycheck   
-   Stackless Python presentation   
-   Little vacation   
-   Amazing Games   
-   The 24/7 Internet experience   
-   Multithreading Game Engines for Multicore Machines   
-   Status update   
-   Got it!!!   
-   Waiting for the presentation   
-   Game development in Greece   
-   Creating a benchmark script for Sylphis3D   
-   The Lake of Ioannina   
-   I'm going to miss coffee   
-   John Romero hypes it up again   
-   Happy February   
-   Power   
-   A new release of Sylphis3D is coming   
-   Ohh ouu ohh you are in the army...   
-   Hell loose.. again...   
-   What is (the) Perl 6?   
-   Happy new year!!!   
-   Ruby on Rails : First look   
-   3D reconstruction from photographs   
-   Shopping for man and woman   
-   I hate compiler/grammar/language theory   
-   No alarms and no pretty garden   
-   Exceptions and execution speed   
-   Long pause...   
-   SouthPark   
-   Zagorohoria   
-   The plague of PBuffer is lifted   
-   GCC vs MSVC the Rematch   
-   ELKS : Baby Linux refusing to grow up   
-   GCC vs MSVC   
-   Champions... again...   
-   Edited Article   
-   I Need an O(1) Scheduler   
-   We were slashdoted baby!!!   
-   The army   
-   Illuminati Crap   
-   OpenGL ranting...   
-   C++ STL and the Lack of Update in Heap Implementation   
-   Some things are SOooo boring..   
-   Game Engine Network Architecture   
-   Statistics   
-   All Tears are Bitter   
-   Alexa.com   
-   Maple   
-   Blender, beast under 5MB   
-   Speed limits - Don't need them...   
-   Quake III Engine Source Released   
-   The trip to Ithaka   
-   Project Offset   
-   Quake III source to be released under the GPL   
-   Multithreaded Game Scripting with Stackless Python   
-   River Party   
-   Everything that has a beginning has an end   
-   The beach   
-   An other contribution to OpenSource   
-   RQ Decomposition   
-   Migration from XFree86 to Xorg