I know I have promised that a long time ago, but now it’s real. After some work on weekends and a lot of back and forth with Apple, I have the game ready to be released this Thursday March 30th. If you would like to support the game please consider joining me on DayCause here: […]
Read MoreCategory: iphone
How the world looks with different app stores
Below are the revenue maps for my apps, from Apple App Store and BlackBerry World. As you can see with Apple the US is king, while with BlackBerry the king is Canada. Hint: Combine the two and you got the whole north america ๐
Read MoreHappy birthday Herbie!
It is amazing how fast time can flyโฆ is was exactly one year ago when FlyCraft was released on BlackBerry World. Herbie is turning one year old today! So much has happened in the past twelve months that sometimes itโs hard for me to believe that it was just one year ago today that Herbie […]
Read MorePorting your iOS game to Blackberry Playbook (and future BB10 phones)
Continuing after my latest post about porting existing iOS games written in C/C++ to the Android platform, here I am again writing about my latest porting endeavor that brings Pop Corny to the third platform! Ever thought of porting your iOS game to the Blackberry Playbook? Well, here I will share some insight of what […]
Read MoreWriting portable code: A process full of gain
Lately I am spending some of my time into porting my game engine to the Android platform. It is a rather refreshing, interesting, rewarding and also frustrating experience. All at the same time. The process helped me learn new lessons and remember some old ones I had forgot. Getting confortable First of all I realized […]
Read MoreLaunching on the AppStore in the year 2012
[Also posted on AltDevBlogADay] Today is somewhat an important day, as it is exactly 60 days since the day I can officially call myself a published indie game developer! It was February 3rd when Mr. Pop Corny rushed (actually it crawled thanks to Apple, but I will get to that below) into the AppStore after […]
Read MoreUnveiling Pop Corny
Honestly I can’t really describe how excited I am to finally be able to announce my first game! Since the first line of code I ever typed in a programming language, all I wanted to build was a game. It turns out that only many years later the timing would be right for it to […]
Read MoreSomething moving in the shadows…
I have been spending quite some time the last months working on a port of the Sylphis3d game engine to the iPhone. I am now to a point that the thing works really nicely. I will not get into details about the changes that I did to the engine for the purpose (I will keep […]
Read MoreOrientation Film One : The AutoSleep App
Ok, you must see this! My dearest of friends, Thanasis Lightbridge, made this awesome cult retro film for AutoSleep. It’s all there… secret laboratories, crazy vocals of rebelion, giant-reptiles-attacking-earth-style announcements, retro cinematography, wicked pyjamas, epic soundtrack, peaceful high pitch snoring … and many more! ๐ ๐ ๐
Read MoreAutoSleep Music Timer hits the AppStore
Hello! I just released a new application on the AppStore and wanted to share the joy! ๐ The application is called: “AutoSleep Music Timer” and its purpose is to help all those people (like me) that need music to fall asleep. So what it basically does is:ย turn the music off automatically when you fall asleep! […]
Read More