Continuing after my latest post about porting existing iOS games written in C/C++ to the Android platform, here I am again writing about my latest porting endeavor that brings Pop Corny to the third platform! Ever thought of porting your iOS game to the Blackberry Playbook? Well, here I will share some insight of what […]
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Android & Pop Corny == true
Yeap it is true! Pop Corny is finaly available on Android devices. It was a huge effort trying to support all those diverse devices, but it is going better than I expected. Pop Corny is available since yesterday and until now I only had one complaint for not running. I consider this a success. 🙂 […]
Read MoreWriting portable code: A process full of gain
Lately I am spending some of my time into porting my game engine to the Android platform. It is a rather refreshing, interesting, rewarding and also frustrating experience. All at the same time. The process helped me learn new lessons and remember some old ones I had forgot. Getting confortable First of all I realized […]
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