Categories Game DevelopmentiphoneOpenGLPop CornyProgrammingSylphis

Porting your iOS game to Blackberry Playbook (and future BB10 phones)

Continuing after my latest post about porting existing iOS games written in C/C++ to the Android platform, here I am again writing about my latest porting endeavor that brings Pop Corny to the third platform! Ever thought of porting your iOS game to the Blackberry Playbook? Well, here I will share some insight of what […]

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Categories Game DevelopmentPop Corny

[Press release] Pop Corny comes to Android on July 15

Successful iOS independent game Pop Corny comes to Android on July 15, 2012 Larissa, Greece – NLOGN today announced that Pop Corny, the greatly successful indie game for iPhone and iPad, will be released for Android devices on July 15, 2012. Free to download, Pop Corny challenges players to test their reflexes, targeting skills and […]

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Categories Game DevelopmentiphonePop CornyProgrammingSoftwareSylphis

Writing portable code: A process full of gain

Lately I am spending some of my time into porting my game engine to the Android platform. It is a rather refreshing, interesting, rewarding and also frustrating experience. All at the same time. The process helped me learn new lessons and remember some old ones I had forgot. Getting confortable First of all I realized […]

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