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Programming, Computer graphics, Games

Day: May 12, 2006

Categories DirectXGame DevelopmentHardwareOpenGLProgrammingSoftwareSylphis

Programmable GPUs and the programming method

Author Charilaos Kalogirou Posted on Posted on May 12, 2006May 12, 2006
5

Working heavily on pixel shaders the last few days, I came to realize some facts about the current way of treating the GPUs and how that way is inefficient/impractical and really doesn’t allow us to fully harness the powers of GPUs.

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