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Programming, Computer graphics, Games

Day: July 23, 2011

Categories Game DevelopmentOpen SourceProgrammingSoftwareSylphis

Predictable garbage collection with Lua

Author Charilaos Kalogirou Posted on Posted on July 23, 2011July 20, 2011
5

In one of my previous posts I talked about how you can make the Lua garbage collector (GC) more predictable in running time. This is a virtue that is highly valued in a GC used in games where you don’t have the luxury of going over you frame time. In that post I described a […]

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