Continuing after my latest post about porting existing iOS games written in C/C++ to the Android platform, here I am again writing about my latest porting endeavor that brings Pop Corny to the third platform! Ever thought of porting your iOS game to the Blackberry Playbook? Well, here I will share some insight of what […]
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Impressed by the new Blackberry OS (or how iOS ate dust)
Since my last post you must already know that I was porting Pop Corny to Blackberry. I can’t hide that I was really impressed by the way the platform is engineered. You know you have done something right when it allows a developer that had never even used the platform, come in and port his […]
Read MorePorting my game engine to the Playbook
The last few days I am a happy owner of a BlackBerry Playbook. The device was offered to me by RIM (thanks to Luca Filigheddu) in order to port Pop Corny to it. To tell you the truth I never owned a Blackberry device before, not to mention develop for it. It was a totally […]
Read MorePorting your game from iOS to Android
So you created a C/C++ game for iOS that gives joy to iPhone and iPad gamers from around the world. How can you deny this joy from all loyal Android users? I can’t, so I had to port Pop Corny to the Android platform. It was a very interesting experience, full of gain as I say, and I […]
Read MoreAndroid & Pop Corny == true
Yeap it is true! Pop Corny is finaly available on Android devices. It was a huge effort trying to support all those diverse devices, but it is going better than I expected. Pop Corny is available since yesterday and until now I only had one complaint for not running. I consider this a success. 🙂 […]
Read More[Press release] Pop Corny comes to Android on July 15
Successful iOS independent game Pop Corny comes to Android on July 15, 2012 Larissa, Greece – NLOGN today announced that Pop Corny, the greatly successful indie game for iPhone and iPad, will be released for Android devices on July 15, 2012. Free to download, Pop Corny challenges players to test their reflexes, targeting skills and […]
Read MoreWriting portable code: A process full of gain
Lately I am spending some of my time into porting my game engine to the Android platform. It is a rather refreshing, interesting, rewarding and also frustrating experience. All at the same time. The process helped me learn new lessons and remember some old ones I had forgot. Getting confortable First of all I realized […]
Read MoreBeta testers on Android wanted – Ask inside
If you follow me online you probably know that the last weeks I have been porting Pop Corny to Android. I can say that it is a great experience and I myself can’t wait to put it out there. I am also going to blog about my experience and will try to provide any valuable […]
Read MoreLaunching on the AppStore in the year 2012
[Also posted on AltDevBlogADay] Today is somewhat an important day, as it is exactly 60 days since the day I can officially call myself a published indie game developer! It was February 3rd when Mr. Pop Corny rushed (actually it crawled thanks to Apple, but I will get to that below) into the AppStore after […]
Read MoreTag Cloud
I had some free time today and got the idea to create a tag cloud with the english reviews of Pop Corny. So I dumped all the US and UK AppStore reviews to a text file and there you go: addictive amazing app awake awesome best better bit buy characte coins consuming corn corny crunch […]
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