Thoughts Serializer

Computer graphics, Games, Personal

No alarms and no pretty garden

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Cracked eggs, dead birds…
I can’t help the feeling, I could break through the ceiling
blame it on the satellite that beams me home
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Exceptions and execution speed

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This post was triggered by a comment by Alex Hunsley on the Multithreaded Game Scripting post.

Alex correctly points out that while setting up a “try” for an exception costs nothing, raing an exception does! The question however is whether using exceptions is a speed overkill in the altar of code readability Read the rest of this entry »

Long pause…

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Hey! I’m still alive! But a bit buried though… under tons of papers and articles. I know it hasn’t been an active bloging period lately, but I’m writing my master’s thesis now and I usually get so sick of writing, that is is impossible to write blog posts!

Until I started writing the actual thesis and while developing the application part of it, writing blog posts was a quite “escaping” procedure. But now with the writing part at its peak, I just have to relax in other ways…

Anyway I’ll try to keep in touch!