Thoughts Serializer

Computer graphics, Games, Personal

Ruby on Rails : First look

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Yes, the hype got me! I don’t know if you noticed it, but lately everyone seems to be talking about Ruby on Rails. No matter what web stone you peek up, you find Ruby-on-Rails under it. Until now the only thing I knew about Ruby was that it is a language closely related to Python. Read the rest of this entry »

ELKS : Baby Linux refusing to grow up

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Recently there was a spike in the ELKS mailing list. For those that don’t know what ELKS is, let me tell you that is is basically Linux-86; the port of Linux for the 8086 and 80286 processors. An email with subject “HELP WANTED” caused a thread of responses. The mail came from Miguel Bolanos with the purpose of bringing the project back to life. Read the rest of this entry »

C++ STL and the Lack of Update in Heap Implementation

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A friend asked me some time ago if the implementation of the heap data structure in the STL has update functions. He couldn’t find any documentation about an update_heap() function. He was as sure as I was (some time ago) that Read the rest of this entry »

Blender, beast under 5MB

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I’ve been watching closely Blender since it became open source. It was when I was looking for a modeler to be used with Sylphis3D. I must say it is a modeler that catches the eye. You see very impressive renderings, stunning videos and when you try to download the program you realize that we are talking about a 4.5MB download! You really start to realize there is something different about this modeler. And that can’t be more truth. We are talking about a modeler that :

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Quake III Engine Source Released

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id did it! The source to the famous Quake III engine is out. The ftp site at id software is full of downloaders… get it while its hot!

Quake III source to be released under the GPL

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John Carmack noted at his QuakeCon speech that the source code of Quake III will be released next week!

Gamespy coverage

Even though Quake III is old technology (it is 5 years old) this is big news. A lot of hobby programmers will take it and push it to the limits, which is always fun to watch. Think of Tenebrae for example.

An other contribution to OpenSource

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Ok… after a lot of hard work, I managed to implement RQ decomposition in SciPy. It was a rather bad experience. I hate Fortran and I had to mess with it. Patch is send to the scipy-dev mailing list and I’m ready to continue my work.

But wait… it is Friday!!! I’m off!!!