I know I have promised that a long time ago, but now it’s real. After some work on weekends and a lot of back and forth with Apple, I have the game ready to be released this Thursday March 30th. If you would like to support the game please consider joining me on DayCause here: […]
Read MoreCategory: Game Development
FlyCraft Herbie: Crazy Machines just got released!
I would like to inform you that today is July 22, 2014. Yes, it’s finally Crazy Machines time!I know a lot of you were waiting eagerly for this moment. I know it from your personal e-mails, the twitter replies, the facebook comments and all the fuzz that you created. The excitement is the same for me too. […]
Read MoreSecond FlyCraft mini-game coming…
Summer is peaking here in Greece, the heat is becoming unbearable, but game developement is still strong. I have been secretly plotting another come back for Herbie and Mollie since the release of Flappy Herbie (or FlyCraft Herbie on some platforms). Unfortunately, with all the work I had lately, it took a little longer than […]
Read MoreFlappy Herbie Saga: Trolls of the Forest
Flappy Bird did it. The most simple game ever build at the top of every AppStore. How frustrating can that be to big game development companies that put hundreds of thousands of dollars into developing and marketing their games? It is so funny to follow this industry. You can never predict the future. I was feeling […]
Read MoreHappy birthday Herbie!
It is amazing how fast time can fly… is was exactly one year ago when FlyCraft was released on BlackBerry World. Herbie is turning one year old today! So much has happened in the past twelve months that sometimes it’s hard for me to believe that it was just one year ago today that Herbie […]
Read MoreFlyCraft: The success story
Back in October 2012 I had the bold idea of taking part in Ludum Dare’s October Challenge. Having done game engine and game development projects in the past I knew what kind of huge challenge this was going to be. Nonetheless I still knew I wanted to do it. Already being in a game idea […]
Read MoreFlyCraft got released, we have the dollar!
That is right! We managed to do the release yesterday and we even got the dollar (we are actually #1 Top Paid Game at the moment I write! [boast]way over Angry Birds =D[/boast] . You can check out our October Challenge entry here: FlyCraft – October Challenge Entry It was a roller coaster ride to […]
Read MoreIntroducing FlyCraft for the October Challenge 2012
Good day everyone! I am so glad to announce to you that I am taking part in the Ludum Dare October Challenge 2012! Me and Thanasis will be creating a new game from scratch in just 30 days, and make a dollar (at least hopefully!) out of it. Please have a look at our announcement […]
Read MorePorting your iOS game to Blackberry Playbook (and future BB10 phones)
Continuing after my latest post about porting existing iOS games written in C/C++ to the Android platform, here I am again writing about my latest porting endeavor that brings Pop Corny to the third platform! Ever thought of porting your iOS game to the Blackberry Playbook? Well, here I will share some insight of what […]
Read MorePorting my game engine to the Playbook
The last few days I am a happy owner of a BlackBerry Playbook. The device was offered to me by RIM (thanks to Luca Filigheddu) in order to port Pop Corny to it. To tell you the truth I never owned a Blackberry device before, not to mention develop for it. It was a totally […]
Read More