Its been a week since my dear friend Anthony was forced out of this world by that cursed disease. Nothing is the same. The void is just to big to ever be filled. Anthony was the kind of person that you meet only once. I can still remember the first time I meet him, the […]
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My Βabbler Coldfusion
If you where a compiler and you would like to express yourself about an index that was mistakenly out of bounds what would you say? I would say something like this : – “Line 342 : Index out of bounds” Read on to find out what Coldfusion would say!!!
Read MoreVideo Tutorials About Saving Time
Today I came across the site waitless.com. Its about saving time from little tasks that you do on everyday life, like taking off a t-shirt or pealing an egg. The usefulness factor ranges a bit but most of the videos are beyond funny!
Read MoreOpen Sourcing Progress Update
As an update, I inform you that I’m pasting the license on the source files and getting the release ready. I’m going to publish on the sourceforge site where the Sylphis Generalized Triangle optimizer is published at the CVS. The engine is going to be hosted using SVN. Maybe there will be downloadable versions too, […]
Read MoreCarnival of Game Programming : No 1
Welcome to the first Carnival of Game Programming! This carnival is about anything that game programming can involve. It was announced about a month ago, with the goal to collect a number of good articles and posts about game programming in general.
Read MoreREMINDER : The carnival of Game Programming
Hello everybody… I would like to remind you of the upcoming Carnival of Game Programming. The carnival is going to be held on the first of March so if you have an article to submit please do it now, since time is running out! You can go directly here to submit the article!
Read MoreMegaTexture Hype
Is it just me, or any other of you think that the Megatexture technology that the advanced DOOM 3 engine is going to provide is just nonsense? I mean besides the first awe of the hypie name, when you settle to actually think about it the megatexture technology is just a pain in the @#%!
Read MorenVidia unveils CUBA – The GPU Computing Revolution
In a recent press release nVidia anounced CUBA. A fundamentaly new architecture for GPU computing that will finally remove the stream computing paradigm! This is like my previous post about gpus and the programming model was read by nVidia! Imagine we will finally be able to harvest the powers of modern GPUs for general computing, without having to mess with vertex buffer, textures and other nonsense! Good days ahead!!!
Read MoreCarnival of Game Programming
I would like to inform you that the Carnival of Game Programming was started at Blog Carnival. The goal is to have host a carnival each month (given that there are enough good articles). What is the Carnival of Game Programming? The Carnival of Game Programming collects together links pointing to blog articles about game programming and works like […]
Read MoreCarnival of Game Production
It is my pleasure to announce that my article Stackless Python was included in the first ever published Carnival of Game Production! The carnival features some other interesting articles too, so make sure you check it out! A big thanks to the organizers…
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