Categories Game DevelopmentProgrammingSylphisUncategorized

Open Sourcing Progress Update

As an update, I inform you that I’m pasting the license on the source files and getting the release ready. I’m going to publish on the sourceforge site where the Sylphis Generalized Triangle optimizer is published at the CVS. The engine is going to be hosted using SVN. Maybe there will be downloadable versions too, […]

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nVidia unveils CUBA – The GPU Computing Revolution

In a recent press release nVidia anounced CUBA. A fundamentaly new architecture for GPU computing that will finally remove the stream computing paradigm! This is like my previous post about gpus and the programming model was read by nVidia! Imagine we will finally be able to harvest the powers of modern GPUs for general computing, without having to mess with vertex buffer, textures and other nonsense! Good days ahead!!!

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Carnival of Game Programming

I would like to inform you that the Carnival of Game Programming was started at Blog Carnival. The goal is to have host a carnival each month (given that there are enough good articles). What is the Carnival of Game Programming? The Carnival of Game Programming collects together links pointing to blog articles about game programming and works like […]

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