Meet picoVM. A fully featured, minimal footprint, VM for embedded devices. Written in pure C for maximum efficiency and portability. Essentially just a single header file and one source file that you can include in your project. The machine supports 8,16 and 32bit integer operations along with floating point numbers. You get this at a 1000 […]
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Writing portable code: A process full of gain
Lately I am spending some of my time into porting my game engine to the Android platform. It is a rather refreshing, interesting, rewarding and also frustrating experience. All at the same time. The process helped me learn new lessons and remember some old ones I had forgot. Getting confortable First of all I realized […]
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