One thing that makes HDR rendering impressive is the bloom effect. In fact even if bloom is in a sense decoupled from HDR rendering, it is often confused with HDR. There are 3d engines out there that advertise bloom for HDR rendering, which is nonsense. You can have HDR rendering without bloom, and you can […]
Read MoreMonth: May 2006
HDRR screenshots
Here are some screenshots of the HDRR implementation in Sylphis3D. Sylphis3D is now capable of HDRR on video cards starting from ATI Radeon 9600 and nVidia FX5200 and up. (Yeap… no need for those expensive nVidia 6800 cards)…
Read MoreProgrammable GPUs and the programming method
Working heavily on pixel shaders the last few days, I came to realize some facts about the current way of treating the GPUs and how that way is inefficient/impractical and really doesn’t allow us to fully harness the powers of GPUs.
Read MoreHDR lighting… possibilities…
The sillent blog the last few days is due to the heavy work going on in Sylphis3D… I have almost completed
Read MoreAttacked by the spammers
The last days my blog is under attack! Comment spammers have targeted it and I get arround 50 spam comments every day. Fortunately the spam filter is adding them to the moderation queue and they don’t go live on the site. The downside is that I have to go and delete each one of them […]
Read MoreGoogle photo management = Picasa 2
Having a digital camera at my disposal for the last 4 years, I can tell you: Photographs are a big load of data to manage. The trouble is not obvious from the beginning but after counting some GB’s of photos it really get hard to find photos. I used some photo management software before (mostly […]
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