Categories Game DevelopmentiphoneOpenGLPop CornyProgrammingSylphis

Porting your iOS game to Blackberry Playbook (and future BB10 phones)

Continuing after my latest post about porting existing iOS games written in C/C++ to the Android platform, here I am again writing about my latest porting endeavor that brings Pop Corny to the third platform! Ever thought of porting your iOS game to the Blackberry Playbook? Well, here I will share some insight of what […]

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Categories Game DevelopmentOpen SourceOpenGLProgrammingSoftware

The wait is over… Sylphis3D is open source!

I just release the source to Sylphis3D! Check out the story at the Developer Network. The wait is over! Sylphis3D is officially released under the GNU GPL ver.2 (with the classpath exception for those that need closed source solutions). The engine weights at around 45000 lines of source code written in C++ and Python. The […]

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Categories DirectXGame DevelopmentOpenGLProgrammingSylphis

How to do good bloom for HDR rendering

One thing that makes HDR rendering impressive is the bloom effect. In fact even if bloom is in a sense decoupled from HDR rendering, it is often confused with HDR. There are 3d engines out there that advertise bloom for HDR rendering, which is nonsense. You can have HDR rendering without bloom, and you can […]

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