Categories OpenGLProgrammingSylphis

Getting Started Again… True Megatexture

Greetings everybody!

It been a long time since this blog was updated, I know! Well I was kind of busy lately. Looking for a job, finding a job, then doing the job and finally trying to get some free time for summer vacation and free time projects. You know that getting a new job always makes things a bit harder until you get comfortable. The good thing is that now work has stabilized and I finally start to have some free time.

I’m not going to write a lot here at this time. I just wanted to let you know that I’m well and good. I’m also planing to start working on Sylphis3D again in a more committed and persistent manner.

Regarding Sylphis3D I would also like to inform you that I’m working on something big! You probably know my opinion on megatexture on terrain. Well I managed to think of an algorithm to apply megatextures on any kind of geometry. Yes you heard correct! The new Sylphis3D will have totally virtual texturing.

You will be able to apply any size texture on any kind of mesh with no impact on performance! Would you like to apply a 4096×4096 texture on that talisman the player wears just in case someone gets so close to see it? It ok! It doesn’t hurt! Go ahead! It’s up to you! At the moment I am at implementation stage and things seem that will work out just fine! Stay tuned…

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