This really starts to get interesting… First there was DOOM 3, then there was Quake 4. You could easily say that Quake 4 was an expansion to DOOM 3. In graphics terms I really couldn’t tell the difference. And I don’t mean technology, it was like they used the same textures. The two games looks […]
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OpenGL render to texture problems
The time 1:52 in the morning and I just had those “OpenGL” moments again! It seems that the nightmare will never end. An other problem with RTT came up. As you know Sylphis3D uses the stencil shadow method, and therefore needs a stencil buffer. Now that I am implementing high dynamic range (HDR) rendering, I […]
Read MoreSylphis3D now uses Stackless Python 2.4
Yesterday I upgraded the Stackless Python used in Sylphis3D. Until now I was using version 2.2. This was a bit outdated since the latest Stackless Python was 2.3. I was quite happy with 2.2 and had no problems at all, so I wasn’t considering to upgrade. But now that 2.4
Read MoreSylphis3D licensing program
If you are interested in the licensing program for Sylphis3D you better check out the http://www.sylphis3d.com.
Read MoreConsidering a licensing option for Sylphis3D
If you follow this blog for more that this post, you probably know the 3D game engine Sylphis3D. The engine itself is ranked at the high end engines of the times providing DOOM 3 equivalent capabilities. It was actually providing these capabilities for quite some time before DOOM 3 shipped. Anyway since until now I […]
Read MoreStackless Python presentation
Kristján Jónsson from CCP Games did a presentation about their use of Stackless python in their MMORPG game. The use of Stackless in EVE Online is very close to the use of Stackless in Sylphis so I recomment it as a good reading along with my post about stackless. The presentation can be downloaded
Read MoreAmazing Games
Just try out these flash games… The games are simply brilliant, and really demonstrate the genius of their creator! The Grow type games give you a number of icons to click and add objects to the world, these objects evolve over time and your purpose is to get them to fully grow! You can’t imagine […]
Read MoreMultithreading Game Engines for Multicore Machines
With all the latest developments in the game console systems and the endorsement of multicore processors, I really got into the path of investigating what will it take to make an existing game engine that was written to run on one CPU, to run on a multicore-multicpu system.
Read MoreGame development in Greece
In the past I remember my self crying out all the time about the lack of game development in Greece. If you choose to be a programmer in Greece, you will be programming database applications… That was true until recently! Yesterday a friend (and respected graphics coder) decided to drop the bomb on my IM […]
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