The sillent blog the last few days is due to the heavy work going on in Sylphis3D… I have almost completed
Read MoreCategory: OpenGL
OpenGL render to texture problems
The time 1:52 in the morning and I just had those “OpenGL” moments again! It seems that the nightmare will never end. An other problem with RTT came up. As you know Sylphis3D uses the stencil shadow method, and therefore needs a stencil buffer. Now that I am implementing high dynamic range (HDR) rendering, I […]
Read MoreThe plague of PBuffer is lifted
I finally got the time to remove the PBuffer support from Sylphis! Since I simply hate BPuffer, I’ve been planning this for some time now, but I never got the courage to go through it since I don’t have much time lately.
Read MoreOpenGL ranting…
As I said before on an other post, I’m a big bug stumbler. I’m attracted by them. So you can imagine what was my experience with beta OpenGL drivers. Hell. Things working on my machine, not working on others, things not working at all, blue screens,
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