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Programming, Computer graphics, Games

Category: OpenGL

Categories Game DevelopmentOpenGLProgrammingSylphis

HDR lighting… possibilities…

Author Charilaos Kalogirou Posted on Posted on May 11, 2006May 21, 2006
0

The sillent blog the last few days is due to the heavy work going on in Sylphis3D… I have almost completed

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Categories Game DevelopmentOpenGLProgramming

OpenGL render to texture problems

Author Charilaos Kalogirou Posted on Posted on April 18, 2006
7

The time 1:52 in the morning and I just had those “OpenGL” moments again! It seems that the nightmare will never end. An other problem with RTT came up. As you know Sylphis3D uses the stencil shadow method, and therefore needs a stencil buffer. Now that I am implementing high dynamic range (HDR) rendering, I […]

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Categories OpenGLPersonal

The plague of PBuffer is lifted

Author Charilaos Kalogirou Posted on Posted on October 6, 2005December 7, 2005
2

I finally got the time to remove the PBuffer support from Sylphis! Since I simply hate BPuffer, I’ve been planning this for some time now, but I never got the courage to go through it since I don’t have much time lately.

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Categories OpenGLProgramming

OpenGL ranting…

Author Charilaos Kalogirou Posted on Posted on September 8, 2005September 8, 2005
11

As I said before on an other post, I’m a big bug stumbler. I’m attracted by them. So you can imagine what was my experience with beta OpenGL drivers. Hell. Things working on my machine, not working on others, things not working at all, blue screens,

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