So the new game is “FlyCraft Herbie: Crazy Machines”. It is a FlyCraft spin off where you get to fly some premade vehicles that were inspired by players creations. Below you can see the small teaser I prepared just to get you started: The game will be released some time next week on BlackBerry, iOS and […]
Read MoreSecond FlyCraft mini-game coming…
Summer is peaking here in Greece, the heat is becoming unbearable, but game developement is still strong. I have been secretly plotting another come back for Herbie and Mollie since the release of Flappy Herbie (or FlyCraft Herbie on some platforms). Unfortunately, with all the work I had lately, it took a little longer than […]
Read MoreFlappy Herbie Saga: Trolls of the Forest
Flappy Bird did it. The most simple game ever build at the top of every AppStore. How frustrating can that be to big game development companies that put hundreds of thousands of dollars into developing and marketing their games? It is so funny to follow this industry. You can never predict the future. I was feeling […]
Read MoreHow the world looks with different app stores
Below are the revenue maps for my apps, from Apple App Store and BlackBerry World. As you can see with Apple the US is king, while with BlackBerry the king is Canada. Hint: Combine the two and you got the whole north america 😉
Read MoreHappy birthday Herbie!
It is amazing how fast time can fly… is was exactly one year ago when FlyCraft was released on BlackBerry World. Herbie is turning one year old today! So much has happened in the past twelve months that sometimes it’s hard for me to believe that it was just one year ago today that Herbie […]
Read MoreThe numbers: The BlackBerry World and S4BB
A “scandal” hit the news recently that caused a lot of discussion and even BlackBerry itself was forced to publicly respond. I am not talking about anything else than the S4BB story about the 47000+ it has published in the BlackBerry World store. Since I have recently created an infrastructure that monitors the BlackBerry World for […]
Read MoreFlyCraft: The success story
Back in October 2012 I had the bold idea of taking part in Ludum Dare’s October Challenge. Having done game engine and game development projects in the past I knew what kind of huge challenge this was going to be. Nonetheless I still knew I wanted to do it. Already being in a game idea […]
Read MoreFlyCraft got released, we have the dollar!
That is right! We managed to do the release yesterday and we even got the dollar (we are actually #1 Top Paid Game at the moment I write! [boast]way over Angry Birds =D[/boast] . You can check out our October Challenge entry here: FlyCraft – October Challenge Entry It was a roller coaster ride to […]
Read MoreIntroducing FlyCraft for the October Challenge 2012
Good day everyone! I am so glad to announce to you that I am taking part in the Ludum Dare October Challenge 2012! Me and Thanasis will be creating a new game from scratch in just 30 days, and make a dollar (at least hopefully!) out of it. Please have a look at our announcement […]
Read MorePorting your iOS game to Blackberry Playbook (and future BB10 phones)
Continuing after my latest post about porting existing iOS games written in C/C++ to the Android platform, here I am again writing about my latest porting endeavor that brings Pop Corny to the third platform! Ever thought of porting your iOS game to the Blackberry Playbook? Well, here I will share some insight of what […]
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