Yesterday I was accepted to #AltDevBlogADay as a writer. For those not familiar with #AltDevBlogADay, is a group of game developers (generally found on Twitter) that want to blog more regularly (according to the about page). However what is not clearly stated in the aforementioned about page, is that this is a true treasure of […]
Read MoreSylphis3D lighting, shadows, physics demonstration
This is some “memory lane” kind of post. As you probably already know, I am working on an iOS port of Sylphis3d lately and I have been going through some old videos from Sylphis3D. I must admit the feeling is overwhelming. All those nights strugling with algorithms, data structures, broken drivers, experimental scripting… The vibrant community of […]
Read MoreSomething moving in the shadows…
I have been spending quite some time the last months working on a port of the Sylphis3d game engine to the iPhone. I am now to a point that the thing works really nicely. I will not get into details about the changes that I did to the engine for the purpose (I will keep […]
Read MoreOrientation Film One : The AutoSleep App
Ok, you must see this! My dearest of friends, Thanasis Lightbridge, made this awesome cult retro film for AutoSleep. It’s all there… secret laboratories, crazy vocals of rebelion, giant-reptiles-attacking-earth-style announcements, retro cinematography, wicked pyjamas, epic soundtrack, peaceful high pitch snoring … and many more! 😀 😀 😀
Read MoreAutoSleep Music Timer hits the AppStore
Hello! I just released a new application on the AppStore and wanted to share the joy! 😀 The application is called: “AutoSleep Music Timer” and its purpose is to help all those people (like me) that need music to fall asleep. So what it basically does is: turn the music off automatically when you fall asleep! […]
Read MoreOptimizing script language performance with custom memory allocators
The last weekend I did some exploration on the script language execution performance. Specifically on the memory allocation side of things, and I would like to share my findings. Script languages and memory usage As you probably know script languages (most of them at least, like Python, Lua, etc) have the tendency to make a huge […]
Read MoreHaving both Mac OSX and iPhone targets in XCODE
I have a library (guess what that is!) for use in the iPhone. For the library I have an XCode project with two targets. One for the emulator and one for the actual device. Nothing wild as you can see. However the joy came when I desided to also use the library in OSX. As […]
Read MoreMy First Contribution to Django
Hola! about 2 weeks ago I created a multilingual version slugify for django! You can find the code here. What is slugify? It the function that gets us from “This is my post” to “this-is-my-post” and its used widely on the web to make human friendly URLs, where the data are not accessed by their […]
Read MoreGMail Themes
Google added themes to GMail! You can access it under the tab “Themes” in the settings. (It might not be enabled yet for some users) Very nice! 😀
Read MoreSymfony, Ruby on Rails and Django : The unsual review (Part 2)
[This is the second part of this post] Getting back from Symfony to Ruby-on-Rails was a big relief! There is no comparison between Ruby and PHP. Anything said on the matter is wasted. Anyway since I had my troubles solved by the hosting company, now I had my first RoR application running on the server. […]
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