This really starts to get interesting…
First there was DOOM 3, then there was Quake 4. You could easily say that Quake 4 was an expansion to DOOM 3. In graphics terms I really couldn’t tell the difference. And I don’t mean technology, it was like they used the same textures. The two games looks so similar, that you really wonder if it was a design choise made by Id. I actually looked at the credits to see if at least the texture artists where the same… Then Pray came along… Read the rest of this entry »
Of cource you know Murphy’s Laws about washing your car. I tell you they are all true.
You see Read the rest of this entry »
Do you want to do a fun thing? Try running Azureus on a laptop running Debian with 128MB of RAM…
JAVA to the people!!!
The time 1:52 in the morning and I just had those “OpenGL” moments again! It seems that the nightmare will never end. An other problem with RTT came up. As you know Sylphis3D uses the stencil shadow method, and therefore needs a stencil buffer. Now that I am implementing high dynamic range (HDR) rendering, I need to render the scene to a floating point framebuffer object and not on the screen… guess what… with OpenGL you can’t have a Read the rest of this entry »
The last days I have been playing Oblivion… A very good game I must say! And from the 3D engine view of it, the graphics are by far the best thing around! I can easily get carried away into looking at the sun setting! I really don’t like Read the rest of this entry »
It is a common thing in programming languages, and a sign of maturity to implement a language in the language itself. This however is not common Read the rest of this entry »