As an update, I inform you that I’m pasting the license on the source files and getting the release ready. I’m going to publish on the sourceforge site where the Sylphis Generalized Triangle optimizer is published at the CVS. The engine is going to be hosted using SVN. Maybe there will be downloadable versions too, […]
Read MoreCategory: Game Development
Opensource License
The last days I’m spending most of my time considering open source licenses and what would be the appropriate license for Sylphis3D. I must say that it is a very brain-melting procedure. I can see now why I could never became a lawyer! I initially started considering two licenses, the GPL and the BSD. These […]
Read MoreNo Second Carnival of Game Programming
It’s been a month since the last Carnival of Game Programming and unfortunately there is not going to be a second one. The number of submitions was low and I can’t publish a carnival like that. When a critical mass of posts is collected we will have a second carnival… no fixed dates and dead […]
Read MoreSylphis3D goes open source : BSD or GPL ?
I think this is good news on the doorstep today! Yeap! After long thoughts I came to the decision to finally open the source code of Sylphis3D. This is going to be a big step for the development of the game engine and
Read MoreHDR Procedural Skies
The under development branch of Sylphis3D is going to support high quality terrain rendering. At the moment the terrain rendering code is in place and produces some very nice views! However the sky support was limited to skybox rendering. At first I thought I would just go for some HDR textured skybox. This was good […]
Read MoreThe new PC arrived!
I just got the new PC for the office… Check this specs out : AMD Athlon 64 x2 Dual Core Processor 4200+ 1GB RAM 150 GB HDD and the video graphics accelerator beast!!! : NVIDIA GeForce 7950 GX2 with 1GB Video RAM I can tell you the performance is mind blowing! I get 500 frames/s […]
Read MoreHow to do good bloom for HDR rendering
One thing that makes HDR rendering impressive is the bloom effect. In fact even if bloom is in a sense decoupled from HDR rendering, it is often confused with HDR. There are 3d engines out there that advertise bloom for HDR rendering, which is nonsense. You can have HDR rendering without bloom, and you can […]
Read MoreHDRR screenshots
Here are some screenshots of the HDRR implementation in Sylphis3D. Sylphis3D is now capable of HDRR on video cards starting from ATI Radeon 9600 and nVidia FX5200 and up. (Yeap… no need for those expensive nVidia 6800 cards)…
Read MoreProgrammable GPUs and the programming method
Working heavily on pixel shaders the last few days, I came to realize some facts about the current way of treating the GPUs and how that way is inefficient/impractical and really doesn’t allow us to fully harness the powers of GPUs.
Read MoreHDR lighting… possibilities…
The sillent blog the last few days is due to the heavy work going on in Sylphis3D… I have almost completed
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