Working heavily on pixel shaders the last few days, I came to realize some facts about the current way of treating the GPUs and how that way is inefficient/impractical and really doesnโt allow us to fully harness the powers of GPUs.
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Google photo management = Picasa 2
Having a digital camera at my disposal for the last 4 years, I can tell you: Photographs are a big load of data to manage. The trouble is not obvious from the beginning but after counting some GB’s of photos it really get hard to find photos. I used some photo management software before (mostly […]
Read MoreRunning Azureus with 128MB RAM
Do you want to do a fun thing? Try running Azureus on a laptop running Debian with 128MB of RAM… JAVA to the people!!! ๐
Read MorePyPy – Python in Python
It is a common thing in programming languages, and a sign of maturity to implement a language in the language itself. This however is not common
Read MoreWhat is (the) Perl 6?
Unfortunately noone can be told what Perl 6 is… You have to see it for yourself. Read this on slashdot today… ๐
Read MoreRuby on Rails : First look
Yes, the hype got me! I don’t know if you noticed it, but lately everyone seems to be talking about Ruby on Rails. No matter what web stone you peek up, you find Ruby-on-Rails under it. Until now the only thing I knew about Ruby was that it is a language closely related to Python.
Read MoreELKS : Baby Linux refusing to grow up
Recently there was a spike in the ELKS mailing list. For those that don’t know what ELKS is, let me tell you that is is basically Linux-86; the port of Linux for the 8086 and 80286 processors. An email with subject “HELP WANTED” caused a thread of responses. The mail came from Miguel Bolanos with […]
Read MoreC++ STL and the Lack of Update in Heap Implementation
A friend asked me some time ago if the implementation of the heap data structure in the STL has update functions. He couldn’t find any documentation about an update_heap() function. He was as sure as I was (some time ago) that
Read MoreBlender, beast under 5MB
I’ve been watching closely Blender since it became open source. It was when I was looking for a modeler to be used with Sylphis3D. I must say it is a modeler that catches the eye. You see very impressive renderings, stunning videos and when you try to download the program you realize that we are […]
Read MoreQuake III Engine Source Released
id did it! The source to the famous Quake III engine is out. The ftp site at id software is full of downloaders… get it while its hot!
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