I’m going to release a new version of Sylphis3D tomorrow. The new version includes support for the motion blur effect that was only shown on videos until now.
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GCC vs MSVC
The nightmare never ends… in the beginning writing C++ for the GCC was better than MSVC. The template support was much better. To be exact the C++ compiler of Visual Studio 6 had
Read MoreEdited Article
Yesterday I opened my e-mailbox and found a message from Tobias Robison. Tobias was kind enough to do some editing of my scripting-game-engines article/post, to improve my english. I updated the article, so now you can read it again and enjoy it twice 🙂 Thank you very much Tobias !!!
Read MoreWe were slashdoted baby!!!
Woke up this Sunday morning to find out that the post I wrote some time ago about game scripting with stackless python was boldly enjoying a place at Slashdot‘s main page!
Read MoreBlender, beast under 5MB
I’ve been watching closely Blender since it became open source. It was when I was looking for a modeler to be used with Sylphis3D. I must say it is a modeler that catches the eye. You see very impressive renderings, stunning videos and when you try to download the program you realize that we are […]
Read MoreProject Offset
Yesterday, I stumbled on Project Offset. It is about a 3D game engine. The released videos and screenshots are very impressive! No engine released until now can create such visuals as the visuals are comparable only to Unreal 3. The project reminded me of the old days back in 2002 when I released Sylphis to […]
Read MoreMultithreaded Game Scripting with Stackless Python
The very basic problem that a creator of a game engine faces when it comes to scripting the game engine is: what will be the language that will be used. Of cource there is the option of creating a custom language for the purpose, but today with the plethora of scripting languages available it doesn’t […]
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