Categories
Sylphis

A new release of Sylphis3D is coming

I’m going to release a new version of Sylphis3D tomorrow. The new version includes support for the motion blur effect that was only shown on videos until now.

Categories
Programming Sylphis

GCC vs MSVC

The nightmare never ends… in the beginning writing C++ for the GCC was better than MSVC. The template support was much better. To be exact the C++ compiler of Visual Studio 6 had

Categories
Personal Sylphis

Edited Article

Yesterday I opened my e-mailbox and found a message from Tobias Robison. Tobias was kind enough to do some editing of my scripting-game-engines article/post, to improve my english.

I updated the article, so now you can read it again and enjoy it twice 🙂

Thank you very much Tobias !!!

Categories
Personal Programming Sylphis

We were slashdoted baby!!!

Woke up this Sunday morning to find out that the post I wrote some time ago about game scripting with stackless python was boldly enjoying a place at Slashdot‘s main page!

Categories
Open Source Sylphis

Blender, beast under 5MB

I’ve been watching closely Blender since it became open source. It was when I was looking for a modeler to be used with Sylphis3D. I must say it is a modeler that catches the eye. You see very impressive renderings, stunning videos and when you try to download the program you realize that we are talking about a 4.5MB download! You really start to realize there is something different about this modeler. And that can’t be more truth. We are talking about a modeler that :

Categories
Sylphis

Project Offset

Yesterday, I stumbled on Project Offset. It is about a 3D game engine. The released videos and screenshots are very impressive! No engine released until now can create such visuals as the visuals are comparable only to Unreal 3.

The project reminded me of the old days back in 2002 when I released Sylphis to the public.

Categories
Programming Sylphis

Multithreaded Game Scripting with Stackless Python

The very basic problem that a creator of a game engine faces when it comes to scripting the game engine is: what will be the language that will be used. Of cource there is the option of creating a custom language for the purpose, but today with the plethora of scripting languages available it doesn’t really make sense to go through all the development process of a custom scripting language. No matter how big the development team will be, it will never be possible to match the man-months that have gone into an existing scripting language.

I will try to introduce the scripting language Python and more specifically a special version of it, the Stackless Python, as I used it in the implementation of the Sylphis3D Game Engine. For a basic introduction to game programming with python I suggest you try this book : Game Programming with Python.