Category: Sylphis
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Flappy Herbie Saga: Trolls of the Forest
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FlyCraft: The success story
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Porting your iOS game to Blackberry Playbook (and future BB10 phones)
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Porting my game engine to the Playbook
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Porting your game from iOS to Android
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Android & Pop Corny == true
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Writing portable code: A process full of gain
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Launching on the AppStore in the year 2012
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My game design hat
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Unveiling Pop Corny
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Predictable garbage collection with Lua
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From Python to Lua
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Sylphis3D lighting, shadows, physics demonstration
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Something moving in the shadows...
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Getting Started Again... True Megatexture
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24 hours and 3GB later...
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Tomorrow the Release
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Open Sourcing Progress Update
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Opensource License
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Sylphis3D goes open source : BSD or GPL ?
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HDR Procedural Skies
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How to do good bloom for HDR rendering
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HDRR screenshots
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Programmable GPUs and the programming method
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HDR lighting... possibilities...
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Sylphis3D now uses Stackless Python 2.4
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Sylphis3D licensing program
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Considering a licensing option for Sylphis3D
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Stackless Python presentation
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Creating a benchmark script for Sylphis3D
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A new release of Sylphis3D is coming
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GCC vs MSVC
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Edited Article
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We were slashdoted baby!!!
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Blender, beast under 5MB
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Project Offset
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Multithreaded Game Scripting with Stackless Python