I had some free time today and got the idea to create a tag cloud with the english reviews of Pop Corny. So I dumped all the US and UK AppStore reviews to a text file and there you go: addictive amazing app awake awesome best better bit buy characte coins consuming corn corny crunch […]
Read MorePop Corny is the Free Game Of The Day!!!
Yeap! Thats right! Pop Corny if free today thanks to the kind people at OpenFeint’s – FGOTD. Don’t waste time… get it and addict yourself!!! 😀 iTunes link: http://bit.ly/getpopcorny Take a look at the new gameplay trailer as you download:
Read MoreStatus update for Pop Corny
Pheuuu! That was a long week that passed. Worked all day for most of the last days to get the update for Pop Corny ready, but I think that it was totally worth it. Many things were added to the game since the last version 1.2, so much actually that this is called version 2.0! […]
Read MoreMy game design hat
One of the main traits that an indie developer must cultivate is that of wearing many hats. All indie game develepers will tell you about it, and it is the first thing you will realise when going indie. Wearing many hats is usually the result of small budgets. Small budgets mean less heads, but equal […]
Read MorePop Corny is out!
I am proud to announce to you the release of my first game “Pop Corny”. The game was released earlier today and the response was overwhelming! The game managed to hit #1 Top Paid Game on both iPhone and iPad in a few hours and #2 in Top Paid across all app categories on the […]
Read MorePop Corny Trailer Released
Yesterday I released the teaser trailer for my upcoming game “Pop Corny”. The game is about to hit the AppStore and I really hope you like it! http://youtu.be/AaLLUspUy6Q
Read MoreUnveiling Pop Corny
Honestly I can’t really describe how excited I am to finally be able to announce my first game! Since the first line of code I ever typed in a programming language, all I wanted to build was a game. It turns out that only many years later the timing would be right for it to […]
Read MoreTake your time (off)
Check out my latest post at: #altdevblogaday
Read MorePredictable garbage collection with Lua
In one of my previous posts I talked about how you can make the Lua garbage collector (GC) more predictable in running time. This is a virtue that is highly valued in a GC used in games where you don’t have the luxury of going over you frame time. In that post I described a […]
Read MoreFrom Python to Lua
(This blog was originaly posted at #AltDevBlogADay) All game developers, sooner or later, learn to appreciate scripting languages. That magical thing that allows for letting others do your job, better scaling of the team, strengthening the game code/engine separation, sandboxing, faster prototyping of ideas, fault isolation, easy parametrization, etc. Every game has to be somehow […]
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