The sillent blog the last few days is due to the heavy work going on in Sylphis3D… I have almost completed
Read MoreCategory: Programming
Running Azureus with 128MB RAM
Do you want to do a fun thing? Try running Azureus on a laptop running Debian with 128MB of RAM… JAVA to the people!!! 🙂
Read MoreOpenGL render to texture problems
The time 1:52 in the morning and I just had those “OpenGL” moments again! It seems that the nightmare will never end. An other problem with RTT came up. As you know Sylphis3D uses the stencil shadow method, and therefore needs a stencil buffer. Now that I am implementing high dynamic range (HDR) rendering, I […]
Read MorePyPy – Python in Python
It is a common thing in programming languages, and a sign of maturity to implement a language in the language itself. This however is not common
Read MoreSylphis3D now uses Stackless Python 2.4
Yesterday I upgraded the Stackless Python used in Sylphis3D. Until now I was using version 2.2. This was a bit outdated since the latest Stackless Python was 2.3. I was quite happy with 2.2 and had no problems at all, so I wasn’t considering to upgrade. But now that 2.4
Read MoreConsidering a licensing option for Sylphis3D
If you follow this blog for more that this post, you probably know the 3D game engine Sylphis3D. The engine itself is ranked at the high end engines of the times providing DOOM 3 equivalent capabilities. It was actually providing these capabilities for quite some time before DOOM 3 shipped. Anyway since until now I […]
Read MoreStackless Python presentation
Kristján Jónsson from CCP Games did a presentation about their use of Stackless python in their MMORPG game. The use of Stackless in EVE Online is very close to the use of Stackless in Sylphis so I recomment it as a good reading along with my post about stackless. The presentation can be downloaded
Read MoreMultithreading Game Engines for Multicore Machines
With all the latest developments in the game console systems and the endorsement of multicore processors, I really got into the path of investigating what will it take to make an existing game engine that was written to run on one CPU, to run on a multicore-multicpu system.
Read MoreGot it!!!
The race is over! The exams (oups.. presentation) started at 13:30!! It was over at 15:00… This is one hour and a half! The outcome: Success!!! Finally my headaches are over. Now I have nothing to do, and I have to get used to it 😉 The image in the post is from the reconstructed […]
Read MoreRuby on Rails : First look
Yes, the hype got me! I don’t know if you noticed it, but lately everyone seems to be talking about Ruby on Rails. No matter what web stone you peek up, you find Ruby-on-Rails under it. Until now the only thing I knew about Ruby was that it is a language closely related to Python.
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