Category: Game Development
-
FlyCraft coming to iOS and Android this Thursday
-
FlyCraft Herbie: Crazy Machines just got released!
-
Second FlyCraft mini-game coming...
-
Flappy Herbie Saga: Trolls of the Forest
-
Happy birthday Herbie!
-
FlyCraft: The success story
-
FlyCraft got released, we have the dollar!
-
Introducing FlyCraft for the October Challenge 2012
-
Porting your iOS game to Blackberry Playbook (and future BB10 phones)
-
Porting my game engine to the Playbook
-
Porting your game from iOS to Android
-
Android & Pop Corny == true
-
[Press release] Pop Corny comes to Android on July 15
-
Writing portable code: A process full of gain
-
Beta testers on Android wanted - Ask inside
-
Launching on the AppStore in the year 2012
-
Tag Cloud
-
My game design hat
-
Unveiling Pop Corny
-
Take your time (off)
-
Predictable garbage collection with Lua
-
From Python to Lua
-
Joined #AltDevBlogADay
-
Sylphis3D lighting, shadows, physics demonstration
-
Something moving in the shadows...
-
Optimizing script language performance with custom memory allocators
-
Ray Tracing into a Sparse Voxel Octree
-
NVIDIA to Acquire AGEIA Technologies
-
The wait is over... Sylphis3D is open source!
-
Tomorrow the Release
-
Open Sourcing Progress Update
-
Opensource License
-
No Second Carnival of Game Programming
-
Sylphis3D goes open source : BSD or GPL ?
-
HDR Procedural Skies
-
The new PC arrived!
-
How to do good bloom for HDR rendering
-
HDRR screenshots
-
Programmable GPUs and the programming method
-
HDR lighting... possibilities...
-
First there was DOOM 3, then Quake 4 and now Prey
-
OpenGL render to texture problems
-
Sylphis3D now uses Stackless Python 2.4
-
Sylphis3D licensing program
-
Considering a licensing option for Sylphis3D
-
Stackless Python presentation
-
Amazing Games
-
Multithreading Game Engines for Multicore Machines
-
Game development in Greece