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  • Integrating Blockchain secured data with node.js and EbakusNG

    Nov 25, 2020

  • I made a virtual machine interpreter for embedded devices

    Jun 18, 2020

  • My first contribution to the iNav flight controller software

    May 18, 2020

  • Ouroboros, Casper and other computer science masturbation. It may feel good, but you don’t actually get anything DONE.

    Apr 16, 2018

  • FlyCraft is out for iOS and Android

    Mar 30, 2017

  • FlyCraft coming to iOS and Android this Thursday

    Mar 27, 2017

  • FlyCraft Herbie: Crazy Machines just got released!

    Jul 22, 2014

  • Trying out this new service epocu.com

    Jul 18, 2014

  • New Herbie adventure coming on July 22

    Jul 16, 2014

  • Smart App Shopper shutting down on July 17

    Jul 9, 2014

  • FlyCraft Herbie: Crazy Machines Teaser [VIDEO]

    Jul 1, 2014

  • Second FlyCraft mini-game coming...

    Jun 16, 2014

  • Flappy Herbie Saga: Trolls of the Forest

    Feb 21, 2014

  • How the world looks with different app stores

    Feb 19, 2014

  • Happy birthday Herbie!

    Oct 31, 2013

  • The numbers: The BlackBerry World and S4BB

    Aug 22, 2013

  • FlyCraft: The success story

    Mar 13, 2013

  • FlyCraft got released, we have the dollar!

    Nov 1, 2012

  • Introducing FlyCraft for the October Challenge 2012

    Oct 3, 2012

  • Porting your iOS game to Blackberry Playbook (and future BB10 phones)

    Aug 31, 2012

  • Impressed by the new Blackberry OS (or how iOS ate dust)

    Aug 25, 2012

  • Porting my game engine to the Playbook

    Aug 22, 2012

  • Porting your game from iOS to Android

    Aug 1, 2012

  • Android & Pop Corny == true

    Jul 16, 2012

  • [Press release] Pop Corny comes to Android on July 15

    Jul 2, 2012

  • Writing portable code: A process full of gain

    Jun 18, 2012

  • Beta testers on Android wanted - Ask inside

    May 30, 2012

  • C++ Concurrency and Parallelism

    May 14, 2012

  • Linkz: Things I found interesting

    May 11, 2012

  • Launching on the AppStore in the year 2012

    Apr 9, 2012

  • Tag Cloud

    Mar 30, 2012

  • Pop Corny is the Free Game Of The Day!!!

    Mar 22, 2012

  • Status update for Pop Corny

    Mar 13, 2012

  • My game design hat

    Feb 8, 2012

  • Pop Corny is out!

    Feb 3, 2012

  • Pop Corny Trailer Released

    Feb 1, 2012

  • Unveiling Pop Corny

    Jan 26, 2012

  • Take your time (off)

    Aug 8, 2011

  • Predictable garbage collection with Lua

    Jul 22, 2011

  • From Python to Lua

    Jun 25, 2011

  • Joined #AltDevBlogADay

    Jun 14, 2011

  • Sylphis3D lighting, shadows, physics demonstration

    Apr 8, 2011

  • Something moving in the shadows...

    Mar 31, 2011

  • Orientation Film One : The AutoSleep App

    Feb 19, 2011

  • AutoSleep Music Timer hits the AppStore

    Dec 22, 2010

  • Optimizing script language performance with custom memory allocators

    Nov 28, 2010

  • Having both Mac OSX and iPhone targets in XCODE

    Oct 27, 2010

  • My First Contribution to Django

    Dec 10, 2008

  • GMail Themes

    Nov 21, 2008

  • Symfony, Ruby on Rails and Django : The unsual review (Part 2)

    Nov 13, 2008

  • Symfony, Ruby on Rails and Django : The unsual review (Part 1)

    Nov 1, 2008

  • The Google When it All Started

    Sep 26, 2008

  • Hackers attack Large Hadron Collider

    Sep 13, 2008

  • Picasa with Facial Recognition

    Sep 2, 2008

  • Videoclip for Goddess released

    Sep 1, 2008

  • Trying out Twitter

    Aug 1, 2008

  • Python Easter Egg

    Apr 18, 2008

  • Hollywood Directors Beware!

    Mar 24, 2008

  • Ray Tracing into a Sparse Voxel Octree

    Mar 22, 2008

  • NVIDIA to Acquire AGEIA Technologies

    Feb 5, 2008

  • Farewell Anthony

    Jan 25, 2008

  • Disabling the NVIDIA System Sentinel Power Indicator

    Oct 23, 2007

  • My Brain is Blue ?!

    Oct 10, 2007

  • Software Engineering Proverbs

    Oct 5, 2007

  • Nokia 6300 Can't Use Bluetooth Handsfree

    Oct 3, 2007

  • iPhone and Usability

    Oct 3, 2007

  • QoS in Technology Shops in Greece

    Sep 30, 2007

  • My Βabbler Coldfusion

    Sep 28, 2007

  • Video Tutorials About Saving Time

    Sep 27, 2007

  • Double Check Your EXCEL

    Sep 27, 2007

  • My nVidia 7600 Runs With a Carburetor

    Sep 26, 2007

  • Trip to Thessaloniki

    Sep 23, 2007

  • Muse at Athens - Terra Vibe

    Sep 19, 2007

  • My Last.fm

    Sep 7, 2007

  • Getting Started Again... True Megatexture

    Aug 28, 2007

  • F* the Police

    Jun 19, 2007

  • Soldier! At ease!

    Jun 7, 2007

  • The Last Drive

    Jun 5, 2007

  • Meet Maya!

    Jun 4, 2007

  • farbrausch

    Apr 22, 2007

  • Down with the flu :(

    Apr 17, 2007

  • 24 hours and 3GB later...

    Apr 12, 2007

  • The wait is over... Sylphis3D is open source!

    Apr 11, 2007

  • Tomorrow the Release

    Apr 10, 2007

  • Open Sourcing Progress Update

    Apr 7, 2007

  • Opensource License

    Apr 5, 2007

  • No Second Carnival of Game Programming

    Mar 31, 2007

  • Sylphis3D goes open source : BSD or GPL ?

    Mar 27, 2007

  • Carnival of Game Programming : No 1

    Mar 5, 2007

  • REMINDER : The carnival of Game Programming

    Feb 26, 2007

  • MegaTexture Hype

    Feb 9, 2007

  • nVidia unveils CUBA - The GPU Computing Revolution

    Feb 6, 2007

  • Carnival of Game Programming

    Feb 6, 2007

  • Carnival of Game Production

    Jan 15, 2007

  • Happy Holidays

    Dec 26, 2006

  • Ruby and the don't speek of the devil culture

    Dec 10, 2006

  • Wordpress upgraded and new theme

    Dec 2, 2006

  • Dol Ammad - Ocean Dynamics

    Nov 29, 2006

  • HDR Procedural Skies

    Nov 22, 2006

  • The new PC arrived!

    Oct 11, 2006

  • The village I come from...

    Aug 8, 2006

  • I am back...

    Jul 15, 2006

  • How to do good bloom for HDR rendering

    May 20, 2006

  • HDRR screenshots

    May 15, 2006

  • Programmable GPUs and the programming method

    May 12, 2006

  • HDR lighting... possibilities...

    May 11, 2006

  • Attacked by the spammers

    May 10, 2006

  • Google photo management = Picasa 2

    May 5, 2006

  • First there was DOOM 3, then Quake 4 and now Prey

    Apr 23, 2006

  • Washing the car after 4 months

    Apr 20, 2006

  • Running Azureus with 128MB RAM

    Apr 18, 2006

  • OpenGL render to texture problems

    Apr 17, 2006

  • Oblivion

    Apr 16, 2006

  • PyPy - Python in Python

    Apr 4, 2006

  • Memories and the web-archive

    Mar 22, 2006

  • Sylphis3D now uses Stackless Python 2.4

    Mar 21, 2006

  • Sylphis3D licensing program

    Mar 16, 2006

  • Considering a licensing option for Sylphis3D

    Mar 15, 2006

  • Google's paycheck

    Mar 12, 2006

  • Stackless Python presentation

    Mar 11, 2006

  • Little vacation

    Mar 10, 2006

  • Amazing Games

    Feb 27, 2006

  • The 24/7 Internet experience

    Feb 26, 2006

  • Multithreading Game Engines for Multicore Machines

    Feb 16, 2006

  • Status update

    Feb 14, 2006

  • Got it!!!

    Feb 8, 2006

  • Waiting for the presentation

    Feb 8, 2006

  • Game development in Greece

    Feb 7, 2006

  • Creating a benchmark script for Sylphis3D

    Feb 3, 2006

  • The Lake of Ioannina

    Feb 3, 2006

  • I'm going to miss coffee

    Feb 2, 2006

  • John Romero hypes it up again

    Feb 1, 2006

  • Happy February

    Feb 1, 2006

  • Power

    Jan 30, 2006

  • A new release of Sylphis3D is coming

    Jan 26, 2006

  • Ohh ouu ohh you are in the army...

    Jan 25, 2006

  • Hell loose.. again...

    Jan 19, 2006

  • What is (the) Perl 6?

    Jan 17, 2006

  • Happy new year!!!

    Jan 1, 2006

  • Ruby on Rails : First look

    Dec 30, 2005

  • 3D reconstruction from photographs

    Dec 28, 2005

  • Shopping for man and woman

    Dec 26, 2005

  • I hate compiler/grammar/language theory

    Dec 13, 2005

  • No alarms and no pretty garden

    Nov 18, 2005

  • Exceptions and execution speed

    Nov 11, 2005

  • Long pause...

    Nov 10, 2005

  • SouthPark

    Oct 18, 2005

  • Zagorohoria

    Oct 12, 2005

  • The plague of PBuffer is lifted

    Oct 6, 2005

  • GCC vs MSVC the Rematch

    Oct 3, 2005

  • ELKS : Baby Linux refusing to grow up

    Oct 1, 2005

  • GCC vs MSVC

    Sep 28, 2005

  • Champions... again...

    Sep 26, 2005

  • Edited Article

    Sep 24, 2005

  • I Need an O(1) Scheduler

    Sep 20, 2005

  • We were slashdoted baby!!!

    Sep 18, 2005

  • The army

    Sep 17, 2005

  • Illuminati Crap

    Sep 13, 2005

  • OpenGL ranting...

    Sep 8, 2005

  • C++ STL and the Lack of Update in Heap Implementation

    Sep 7, 2005

  • Some things are SOooo boring..

    Sep 6, 2005

  • Game Engine Network Architecture

    Sep 5, 2005

  • Statistics

    Sep 4, 2005

  • All Tears are Bitter

    Sep 3, 2005

  • Alexa.com

    Aug 28, 2005

  • Maple

    Aug 26, 2005

  • Blender, beast under 5MB

    Aug 24, 2005

  • Speed limits - Don't need them...

    Aug 22, 2005

  • Quake III Engine Source Released

    Aug 20, 2005

  • The trip to Ithaka

    Aug 17, 2005

  • Project Offset

    Aug 14, 2005

  • Quake III source to be released under the GPL

    Aug 14, 2005

  • Multithreaded Game Scripting with Stackless Python

    Aug 10, 2005

  • River Party

    Aug 8, 2005

  • Everything that has a beginning has an end

    Jul 31, 2005

  • The beach

    Jul 28, 2005

  • An other contribution to OpenSource

    Jul 22, 2005

  • RQ Decomposition

    Jul 21, 2005

  • Migration from XFree86 to Xorg

    Jul 20, 2005

© 2025 Harry Kalogirou. All rights reserved.
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