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Integrating Blockchain secured data with node.js and EbakusNG
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I made a virtual machine interpreter for embedded devices
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My first contribution to the iNav flight controller software
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Ouroboros, Casper and other computer science masturbation. It may feel good, but you don’t actually get anything DONE.
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FlyCraft is out for iOS and Android
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FlyCraft coming to iOS and Android this Thursday
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FlyCraft Herbie: Crazy Machines just got released!
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Trying out this new service epocu.com
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New Herbie adventure coming on July 22
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Smart App Shopper shutting down on July 17
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FlyCraft Herbie: Crazy Machines Teaser [VIDEO]
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Second FlyCraft mini-game coming...
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Flappy Herbie Saga: Trolls of the Forest
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How the world looks with different app stores
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Happy birthday Herbie!
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The numbers: The BlackBerry World and S4BB
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FlyCraft: The success story
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FlyCraft got released, we have the dollar!
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Introducing FlyCraft for the October Challenge 2012
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Porting your iOS game to Blackberry Playbook (and future BB10 phones)
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Impressed by the new Blackberry OS (or how iOS ate dust)
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Porting my game engine to the Playbook
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Porting your game from iOS to Android
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Android & Pop Corny == true
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[Press release] Pop Corny comes to Android on July 15
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Writing portable code: A process full of gain
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Beta testers on Android wanted - Ask inside
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C++ Concurrency and Parallelism
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Linkz: Things I found interesting
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Launching on the AppStore in the year 2012
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Tag Cloud
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Pop Corny is the Free Game Of The Day!!!
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Status update for Pop Corny
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My game design hat
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Pop Corny is out!
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Pop Corny Trailer Released
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Unveiling Pop Corny
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Take your time (off)
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Predictable garbage collection with Lua
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From Python to Lua
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Joined #AltDevBlogADay
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Sylphis3D lighting, shadows, physics demonstration
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Something moving in the shadows...
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Orientation Film One : The AutoSleep App
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AutoSleep Music Timer hits the AppStore
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Optimizing script language performance with custom memory allocators
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Having both Mac OSX and iPhone targets in XCODE
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My First Contribution to Django
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GMail Themes
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Symfony, Ruby on Rails and Django : The unsual review (Part 2)
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Symfony, Ruby on Rails and Django : The unsual review (Part 1)
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The Google When it All Started
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Hackers attack Large Hadron Collider
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Picasa with Facial Recognition
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Videoclip for Goddess released
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Trying out Twitter
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Python Easter Egg
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Hollywood Directors Beware!
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Ray Tracing into a Sparse Voxel Octree
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NVIDIA to Acquire AGEIA Technologies
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Farewell Anthony
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Disabling the NVIDIA System Sentinel Power Indicator
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My Brain is Blue ?!
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Software Engineering Proverbs
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Nokia 6300 Can't Use Bluetooth Handsfree
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iPhone and Usability
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QoS in Technology Shops in Greece
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My Βabbler Coldfusion
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Video Tutorials About Saving Time
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Double Check Your EXCEL
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My nVidia 7600 Runs With a Carburetor
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Trip to Thessaloniki
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Muse at Athens - Terra Vibe
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My Last.fm
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Getting Started Again... True Megatexture
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F* the Police
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Soldier! At ease!
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The Last Drive
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Meet Maya!
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farbrausch
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Down with the flu :(
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24 hours and 3GB later...
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The wait is over... Sylphis3D is open source!
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Tomorrow the Release
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Open Sourcing Progress Update
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Opensource License
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No Second Carnival of Game Programming
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Sylphis3D goes open source : BSD or GPL ?
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Carnival of Game Programming : No 1
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REMINDER : The carnival of Game Programming
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MegaTexture Hype
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nVidia unveils CUBA - The GPU Computing Revolution
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Carnival of Game Programming
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Carnival of Game Production
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Happy Holidays
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Ruby and the don't speek of the devil culture
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Wordpress upgraded and new theme
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Dol Ammad - Ocean Dynamics
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HDR Procedural Skies
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The new PC arrived!
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The village I come from...
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I am back...
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How to do good bloom for HDR rendering
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HDRR screenshots
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Programmable GPUs and the programming method
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HDR lighting... possibilities...
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Attacked by the spammers
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Google photo management = Picasa 2
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First there was DOOM 3, then Quake 4 and now Prey
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Washing the car after 4 months
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Running Azureus with 128MB RAM
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OpenGL render to texture problems
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Oblivion
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PyPy - Python in Python
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Memories and the web-archive
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Sylphis3D now uses Stackless Python 2.4
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Sylphis3D licensing program
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Considering a licensing option for Sylphis3D
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Google's paycheck
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Stackless Python presentation
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Little vacation
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Amazing Games
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The 24/7 Internet experience
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Multithreading Game Engines for Multicore Machines
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Status update
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Got it!!!
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Waiting for the presentation
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Game development in Greece
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Creating a benchmark script for Sylphis3D
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The Lake of Ioannina
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I'm going to miss coffee
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John Romero hypes it up again
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Happy February
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Power
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A new release of Sylphis3D is coming
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Ohh ouu ohh you are in the army...
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Hell loose.. again...
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What is (the) Perl 6?
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Happy new year!!!
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Ruby on Rails : First look
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3D reconstruction from photographs
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Shopping for man and woman
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I hate compiler/grammar/language theory
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No alarms and no pretty garden
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Exceptions and execution speed
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Long pause...
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SouthPark
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Zagorohoria
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The plague of PBuffer is lifted
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GCC vs MSVC the Rematch
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ELKS : Baby Linux refusing to grow up
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GCC vs MSVC
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Champions... again...
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Edited Article
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I Need an O(1) Scheduler
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We were slashdoted baby!!!
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The army
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Illuminati Crap
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OpenGL ranting...
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C++ STL and the Lack of Update in Heap Implementation
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Some things are SOooo boring..
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Game Engine Network Architecture
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Statistics
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All Tears are Bitter
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Alexa.com
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Maple
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Blender, beast under 5MB
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Speed limits - Don't need them...
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Quake III Engine Source Released
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The trip to Ithaka
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Project Offset
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Quake III source to be released under the GPL
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Multithreaded Game Scripting with Stackless Python
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River Party
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Everything that has a beginning has an end
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The beach
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An other contribution to OpenSource
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RQ Decomposition
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Migration from XFree86 to Xorg